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Nawalin

5
Posts
A member registered Aug 27, 2020

Recent community posts

(1 edit)

Same for me. You are still in the tutorial. Look at the instructions in the background and do what the tutorial wants from you multiple times (one time is not sufficient. See progress bar in the background).

In my opinion this tutorial is worse than having no tutorial. The tutorial explains the more obvious stuff in a cryptic way (symbols ◻, ×, ▶ for keys Z, X, C) but does not explain the less obvious parts, e.g. how things should be combined.

Thank you for looking deeper into it. Switching to Dx11 seemed to solve that problem. But now I get pretty much the same behavior just with another error message:

LowLevelFatalError [File:...\D3D11Util.cpp] [Line: 184]
Unreal Engine is exiting due to D3D device being lost. D3D device was not available to determine DXGI cause.

I just wanted to let you know. You don't have to look into it for my sake. I might check out the game a few months in the future again. Glad to hear that vsync was already planned :)

Thank you for the fast reply.

I have a GTX 1080. My driver was 560.94. Windows Device Manager / Update considered this to be up to date. But I downloaded the newest driver directly from Nvidia and did a clean install (wiping possible custom settings from before). Now I have version 566.36 installed. The problem with the game persists.

I used Windows Game Bar to monitor my FPS. I had an average of 119 FPS, that's also what I had shortly before the crash. The min. and max. peaks were 90 FPS and 149 FPS -- but they did not seem to be related to the crash.
Btw: VSYNC or at least a frame-limit would be nice to prevent wasting resources. My screen only has 60 Hz.

Looks like a fun concept. Sadly, I couldn't play much. Game always crashed after a minute or so. Error was

LowLevelFatalError [File:...\D3D12Util.cpp] [Line: 873]
CurrentQueue.Fence.D3DFence->GetCompletedValue() failed
 at ...\D3D12Submission.cpp:939
 with error DXGI_ERROR_DEVICE_REMOVED with Reason: DXGI_ERROR_DEVICE_HUNG

Very cute game with an unexpected depth. Like other pinball games, this one has missions, (different types of) multiball, etc. too.

I really liked the spacing between the flippers. In other pinball games I sometimes loose a ball and thought there was nothing I could do about that, because it dropped straight below them. This never happened here; but the game wasn't too easy either.