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Nate

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A member registered Aug 07, 2016 · View creator page →

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really cool! love the goblin tables!

This is beautiful!

Awesome, thanks jeepee!

This is AMAZING!

MAGIC TATS?!?!
This is sweet!

Please post it to the jam page as well: https://itch.io/jam/goonjam

I opened submissions on the game jam. Please enter this! it's awesome!
https://itch.io/jam/goonjam

I went ahead and opened submissions for Goon Jam.

I went ahead and opened submissions so folks can go ahead and post submission when they have them.

Already saw a lot of cool stuff shared in Tunnel Goons board.

Goon Jam community · Created a new topic Tunnels Goons Text

TUNNEL GOONS

Game Structure:  A referee controls and describes the world to players who then describe how their characters act in the world. 

Action Roll: When an action’s success is uncertain, a player rolls 2d6 and adds points from the relevant class and a point for any relevant items. If the total is equal or greater than the action’s Difficulty Score (DS) it is successful.

Difficulty Scores Guidelines: Easy: 8  Moderate: 10  Hard: 12

Dangerous Actions: If an action has a risk of physical danger, the difference between the roll and Difficulty Score is the amount of damage the endangered participant takes.

Example:  As an action, a Player Character fights an enemy with a DS of 10. The player rolls 2d6 and adds 2 from their Brute Score, 1 from their sword, and 1 from their shield. The total is 12. The difference between 12 and 10 is 2, so the creature takes 2 damage. A non player character’s DS is also their Health Points, so now the enemy’s Difficulty Score is 8. If the roll was 8 then the Player Character would have lost 2 health.

Inventory: Your Inventory Score is how many items you can carry comfortably. For each item that exceeds your Inventory Score subtract 1 from any Brute or Skulker Rolls.

Death: When a character’s Health Points reach zero, they die. 

Advancement: Level up at the end of a game session. Each level, raise a class score by 1 and raise either Health or Inventory Score by 1.

Healing: Regain lost Health Points by spending the night in a safe spot.

Character Creation

Name your character.

Health Points are 10

Inventory Score is 8

Distribute 3 points between these classes:

Brute: Good at smacking things, feats of strength 

Skulker: Good at sneaking, aiming, balancing

Erudite: Good at reading, perception, speaking

Choose 3 Starting Items: Melee Weapon (specify) Ranged Weapon (specify) Piece of Armor (specify) Cloak (specify color) Ration (specify) Torch Net Bear Trap Hammer Mirror Rope Manacles Flask Marbles Pitons Scissors Wire Flint Steel

Holy Roller! Nice!

YES!

Wow this looks great!

Make your own version of Tunnel Goons or a system or supplement for it and submit it to the Goon Jam. The entry with the most votes gets a free shirt from my store.
https://itch.io/jam/goonjam

nice!

I want people to use Tunnel Goons to make their own games. So here is the text in an easily copyable format if you'd like to use it.

TUNNEL GOONS

Game Structure
A referee controls and describes the world to players who then describe how their characters act in the world. 

Action Roll
When an action’s success is uncertain, a player rolls 2d6 and adds points from the relevant class and a point for any relevant items. If the total is equal or greater than the action’s Difficulty Score (DS) it is successful.

Difficulty Scores Guidelines:
Easy: 8  Moderate: 10  Hard: 12

Dangerous Actions
If an action has a risk of physical danger, the difference between the roll and Difficulty Score is the amount of damage the endangered participant takes.

Example: 
As an action, a Player Character fights an enemy with a DS of 10. The player rolls 2d6 and adds 2 from their Brute Score, 1 from their sword, and 1 from their shield. The total is 12. The difference between 12 and 10 is 2, so the creature takes 2 damage. A non player character’s DS is also their Health Points, so now the enemy’s Difficulty Score is 8. If the roll was 8 then the Player Character would have lost 2 health.

Inventory
Your Inventory Score is how many items you can carry comfortably.
For each item that exceeds your Inventory Score subtract 1 from any Brute or Skulker Rolls.

Death
When a character’s Health Points reach zero, they die. 

Advancement
Level up at the end of a game session. Each level, raise a class score by 1 and raise either Health or Inventory Score by 1.

Healing
Regain lost Health Points by spending the night in a safe spot.

Character Creation

Name your character.

Health Points are 10

Inventory Score is 8

Distribute 3 points between these classes:

Brute: Good at smacking things, feats of strength 

Skulker: Good at sneaking, aiming, balancing

Erudite: Good at reading, perception, speaking

Choose 3 Starting Items:
Melee Weapon (specify)
Ranged Weapon (specify)
Piece of Armor (specify)
Cloak (specify color)
Ration (specify)
Torch
Net
Bear Trap
Hammer
Mirror
Rope
Manacles
Flask
Marbles
Pitons
Scissors
Wire
Flint Steel

Matt Jackson of  patreon.com/msjackson made a great little Magic System add on for Tunnel Goons!

Shane Long made this great Tunnel Goons character sheet!


I made a zine of random tables for generating weird underground caverns, and I wrote a simple RPG system to go along with it.

The Eternal Caverns of Urk produces stuff like this:

"This cavern has porous red spires, rainbow geometric trees and black moss. It has no water source and the air is sweltering and dry.

This cavern is occupied by obsequious tattooed hairless cat folk with a cultural disposition for baroque fashion. They live in colorful patchwork yurts and are seeking to recite poetry and learn new poems (and be very critical of them).

Notable wildlife in this cavern includes the shimmering fungal bear and the whispering shadow bear."


Cat folk

Caverns of Urk Cover

Tunnel Goons is included in Caverns of Urk but is also available for free separately. I think it's quite hackable and hope to build some other games on top of it.

Tunnel Goons

That would rule. Twang Darkly is definitely the appropriate soundtrack for this.

I usually have the player make a separate fighter roll when defending against an attack but I like this idea of doing attack and defense in one roll, more streamlined!

It follows the same 4 or more rule, roll damage on success. Thanks JeePee!

this one was done with Adobe Illustrator but I have also used REXpaint to make similar maps.

Thanks for putting this jam together. It was fun and very different from how I usually write stuff. The jam's description hooked me in. I listened to that lecture while I was at work.  And the part about the trees really felt like it came out of nowhere, like I just typed it without thinking of it. From OUTSIDE!

I tried many typefaces and was surprised how legible this one is at small sizes

(2 edits)

I put an OSR game on a business card in an attempt to have a quick game that I could pass and get a game going lickety split.
Then I made an online character generator that made it even quicker to get started.
Then I added dice rolls to the generator so now players don't need dice to play.
I'm trying to come up with another generator for creating a dungeon/adventure and npcs to knock out more prep time.

nice, adding this to my job board of one shots!

Extended the jam, frankly because personal life stuff has kept me from completing an entry and others have also stated they'd like more time. So keep em coming! All the entries looks great so far!

I knew this would be good, but damn, this is really really really good.

Awesome! That map looks sweeeeet!

This looks badass!

nice minigame! Got's me thinking of how to do something similar for a character creation system. A mini game where if you survive you have an adventurer for a campaign. Or it produces an NPC with a little backstory

Nice! Love ocean themes and that map!

Killer! Nice old school feel!

this is cool!

Submit as much as you want.

Letter or A4 sized piece of paper. Three panel brochure style

This jam is just a time and place to share Pamphlet Dungeons. Sometimes jams have voting or judges and winners but this one does not. Just a non competitive jam that will hopefully produce a lot of cool dungeons in the pamphlet format. The submission time is open for all of April so creators can start posting their pamphlet dungeons on April 1st.

Pamphlet Dungeon Jam

Pamphlet Dungeon Jam

Make a tabletop rpg adventure/dungeon in the easy to print and distribute form of a trifold pamphlet!

Submission will be open for the month of April.


In The Light Of A Ghost Star

A rules lite scifi game about martian scavengers exploring and looting a strange earth in the far far future.

Get In The Light Of A Ghost Star

Ghost Star is my attempt to make an easy to run game mainly for one shot sessions with an OSR feel. The rules fit on about half a page and are easy to modify.  It's been great for introducing new players to the hobby and I've had reports from first time GMs telling me it was great first game to run.

I'm Nate, @natetreme on twitter and instagram. I'm based in Louisiana. I make zines, dungeons, music and games including In the Light Of A Ghost Star. I like rules lite games and small print formats, usually with a so called "old school" bent. 
He/him.