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Nat1Wizard

23
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A member registered Oct 22, 2020 · View creator page →

Creator of

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Sorry you are having trouble with it! Unfortunately it seems that there are some bugs in the WebGL export that I didn’t get time to test and fix. Thanks for trying to play anyway!

Thanks for playing! A couple people have mentioned the spike hit boxes now, so that’s definitely something I’ll keep in mind in the future! It was my first time trying out proc gen, so I’m not surprised there were a few bugs. I originally planned on making the terrain destructible with a bomb ability to reach some of the enclosed gems, but just ran out of time in the jam.

Thanks for playing!

Thanks for playing and for the feedback!

A few people have mentioned the colliders in the spikes now, so that’s definitely something I’ll take a look at next time. With the menu, yes I was having trouble with unity on that one. It worked fine on PC but the WebGL has weird navigation issues.

It was my first time trying out proc gen, so I’m not surprised that there were a few bugs with it like spikes inside walls. I am quite surprised that you got dead ends though, as I never did in my testing. You should be able to use the jetpack ability (shift/RT) to get back up from any big drops. Perhaps you didn’t know about the jetpack ability because you couldn’t see the controls screen? Or were there completely enclosed dead ends?

Thanks for playing!

Oh no! Sorry you had trouble with it. You should be able to stand in front of the ladder and press the intact button (E) to continue, but there may be a bug. Can I ask what OS and browser you are playing on?

Thank you!

Thank you! The music came from a composer called Sirkoto51 on FreeSound, I just thought it was too good not to use (and didn't have time in the jam to compose myself haha). I definitely thought about the idea of decreasing health when ships got past but you are right that it made the difficulty curve go way up so I ended up scrapping it. I might revisit it eventually though and play with ships going past either giving a penalty to health or score. Thanks for playing!

Thanks! That kind of thing was definitely on my list of possible things to add but just didn't get time during the jam.

Thank you!

Haha, it should work if you do but I think it would be way harder! Thanks for playing!

So if you add a partial path, one that does not reach the monument but does not go into the wild, then he will go to the end of your defined path and then idle infinitely.

Nice game overall! Definitely a few bugs like the infinite idling if you don't complete the path or get stuck in the wild, but given the jam time it looks and plays well.

Fun concept overall! I would like to have seen a bit more explanation of how many collectables there were because it wasn't immediately clear to me what 100% meant. Also, it wasn't super clear that I was being killed by the mushrooms on the forest level, so maybe a small tutorial would have helped. Great job overall though!

Thank you!

Thanks!

Nice game! The difficulty curve felt a little off to me at points but it played nicely overall. It could use for some boundaries to the playable area that just auto-restart the level if you go outside them because it is easy to miss the island and end up floating forever. Lots of fun overall though!

Thanks! Sorry to hear its not working for you though! Unfortunately I don't have a mac so I couldn't test Safari.

Thanks! I like that idea of an indicator as well!

Thanks! You actually beat my high score by 1 too!

Thank you!

Thanks! The plan was definitely more mischief mechanics and more/larger levels, but I just ran out of time for the jam.

Thanks! The plan was definitely to add more mischief mechanics and make a few/larger levels, but just ran out of time.

These look really great! What is the license for the files? I would love to incorporate them into my project