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Ahh, thank you for bringing this up. Someone ran into this a couple weeks ago, but I haven't really known the best way to handle it here on the itch page. I think ultimately I'm going to have to discontinue Mac support, unfortunately.
The frustrating part is, it technically could run, but Mac's security stuff doesn't trust the app. Because I don't have a Mac myself, I'm not able to build the program in a way that Mac will trust it, or even give users the option to trust it, as I think it did in early versions of OSX.
There is theoretically a way for you to run it on Mac, but you'd have to do some terminal stuff to remove the OS's quarantine on the file. I've attached a screenshot from this Godot game engine page that shows how to do that. However, that's a huge pain & I wouldn't expect anybody to go through all that just to run the program, which is why I'll probably have to remove the Mac option.
One hopeful possibility for the future is--I'm planning to go Open Source with this project at some point. Once it's Open Source, you could get the Godot project files and build it yourself, and it should run just fine. If you like, I can make a note to reply on this thread whenever that happens, so you get a notification!
Thanks again for posting this, and sorry I can't get it to work smoothly on your machine!
Most of the items I sell / plan to sell on here are in the $1-5 range or pay-what-you-want. I was looking at the PayPal transaction fees the other day, and I realized their fixed fee really cuts into this quite a lot for purchases with such a small price. For several transactions, I've ended up giving PayPal more than 50%.
Reading up, I saw where PayPal has a micropayments pricing option, but I would have to apply for a business account with them to get it. Before I do that, I wanted to check--are the PayPal transaction fees we're charged on itch based on the terms of our own connected PayPal accounts, or are they based on an account itch has with PayPal & then passed along to us? Namely, if I go through the effort of setting up a PayPal business account & applying for microtransaction rates, is that even going to affect my itch.io sales?
I think I figured out what was going on here! It isn't an OS thing, but a regional settings thing. I just did a patch that I think should fix it.
If you run into any problems using the newer version (1.0.2+), let me know! And thanks for bringing this up, because I don't think I would have ever caught it otherwise!