Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Nasci

37
Posts
1
Topics
22
Followers
11
Following
A member registered Oct 01, 2024 · View creator page →

Creator of

Recent community posts

Interesting concept for a game, loved the visuals. Actually I clicked on this game because we had somewhat of a similar idea but at the same time we went in completly different ways!! That's the wonder of game jams!!

Really fun game. The sounds can get a little annoying and the viruses could use WASD as well xD. But overall great submission, the visual effects are awesome!

Really loved it, I really like clickers and a clicker that you kinda have to speedrun is really fun. Got all endings, my favorite was the bunker one!! I loved every second of it, great job!

What a novel concept for a deck builder! It was really fun to play, good job!! 

What a novel concept for a deck builder! It was really fun to play, good job!! 

Thank you so much, your comment made our day!!! We know the boss is tough, and we're looking into ways to tone it down a bit. Your comment helps us a lot in narrowing that down, along with some other changes we're waiting to implement after the jam is over!!! We really liked your idea of attacking the enemy closest to the mouse and we might implement it in the future!

You should definitly play once we update it!!

Once again, thank you so much!!

Done!! Really liked it!! 

I like the idea of being an immortal being, killing everything and taking down buildings!! 
I just think that the head moving around is a little to much, but overall had fun with the game!!! Great job

Done!!! Great game! 

Interesting Idea and had a lot of fun with it. I just think that you should addd some indication from where you guys is coming!!

(2 edits)

If you rate our game we will review yours!!! We hope that you enjoy Fillions!!!

https://hienadev.itch.io/fillions-guys

WE ARE FILLIONS!! WE ARE MILLIONS!!

I think the concept is there but the execution could use some work. If the units were a little more consistent, I could have a blast playing it. 

Sure, gladly, but as favor back you could rate our game :P

You really nailed this genre, big number go up!! Good job, I loved it!

Simple but effective. Great game!

Really liked the game, I think the "metronome" type fighting is really cool!! This is kinda a wish list but I think that units with some type of special ability would be amazing. Anyway, great game! 

For a first game jam I think this game is really good, congrats! Really solid loop.
I just think the units that follow you should be a little faster.

Overall great job!

I think the concept is there but the execution could use some work. If the units were a little more consistent, I could have a blast playing it. 

I think that game as potential, but right now it seems a little clunky and they walk very slowly. Sometimes when I click to where I want them to go it seems like sometimes they aren't following. I think that with some adjustments it could be a great puzzle game.

Also I think that the card mechanic to spawn them is really interesting and I would love to see more of that!

Really liked the animations, it seemed like they were like little cardboards walking around, really fun.
I liked the game loop but I felt like I couldn't progress, when I got to the boss it seemed like it wasn't loosing any health.
Also another thing is explaining better what the animals do, what's the difference between them. To me it wasn't that obvious.

I think it was very creative, it mixed some concepts and that was fun!! Good Job!! 

Your game is gorgeous, I really hope you are proud of it. Excellent piece of portfolio!!

(1 edit)

Thank you so much. Your comment trully made our day!!

We're glad you liked it!!

I really liked this and think there's a lot of polish. The extra game modes are also a really cool addition. The controls are great and it feels really smooth to play. Really good job!

I think there's real potential here — the soul-sacrifice mechanic especially could be really cool with a few more upgrades built around it. It's a little rough around the edges, but a good submission nonetheless. Bonus points for learning a new engine for this, if I understood right!

Beat Tamini, I'm happy now xD. With the scroll wheel it becomes a little to trivial, But good submission nontheless!! 

Really cool game, love the concept!!! Actually bugged my brain sometimes, really good!

Thank you so much for the review!! Already has a game over, it was a bug xD thank you for the heads up!!

 Really glad you enjoyed it!!!

Thank you! Early Spore was one of our biggest inspirations for this game, so we're glad that it reminded you somehow. We're still considering what we are going to add, but right now we just want to put the game in a balanced state before making more new mechanics!! 

(1 edit)

Thank you!

Thank you so much, we're also very proud on how it turned out.

Loved the mechanics, have to loop around the enemies and get their powers is pretty solid fun for me, made me wish for more enemies and powers to try. Really  cool!

Thank you so much for playing and for giving this feedback. This game was supposed to be a full rage game like Jump King, where you slowly get the hang of it but at any time you could fall. Most of my decisions of design was to reforce that idea of "Rage Game", the 0 air control, initially i had it, but then removed it entirely, the sliding was also intentional so it would even more "ragey". I totally get your critcism and maybe I leaned to much on the rage side of things, I'm pretending to improve this game anyway and your comment will be a nice starting point.

Once again, thank you for playing!!

Thanks for playing; I'm glad you find it somewhat fun to climb xDD!

Thanks for playing; I hope you enjoyed it. Maybe a little too hard, I confess.

It was one of my biggest inspirations for this game, it was jump king and rocket jump in TF2, I wanted to mix those two gameplay elements and see what I could make. I'm thinking about changing the timer as well, maybe the timer goes up or something like that, more friendly I guess.

Probably my biggest regret with this game is the timer, I'm thinking changing the way it works on a future update. Probably adressing checkpoint issues later as well, or at least make it a little more forgivable. Thank you for the feedback! 

Thank you very much, I need to change some values indeed xDD!