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Nasci

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A member registered Oct 01, 2024 · View creator page →

Creator of

Recent community posts

Thank you! Early Spore was one of our biggest inspirations for this game, so we're glad that it reminded you somehow. We're still considering what we are going to add, but right now we just want to put the game in a balanced state before making more new mechanics!! 

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Thank you!

Thank you so much, we're also very proud on how it turned out.

Loved the mechanics, have to loop around the enemies and get their powers is pretty solid fun for me, made me wish for more enemies and powers to try. Really  cool!

Thank you so much for playing and for giving this feedback. This game was supposed to be a full rage game like Jump King, where you slowly get the hang of it but at any time you could fall. Most of my decisions of design was to reforce that idea of "Rage Game", the 0 air control, initially i had it, but then removed it entirely, the sliding was also intentional so it would even more "ragey". I totally get your critcism and maybe I leaned to much on the rage side of things, I'm pretending to improve this game anyway and your comment will be a nice starting point.

Once again, thank you for playing!!

Thanks for playing; I'm glad you find it somewhat fun to climb xDD!

Thanks for playing; I hope you enjoyed it. Maybe a little too hard, I confess.

It was one of my biggest inspirations for this game, it was jump king and rocket jump in TF2, I wanted to mix those two gameplay elements and see what I could make. I'm thinking about changing the timer as well, maybe the timer goes up or something like that, more friendly I guess.

Probably my biggest regret with this game is the timer, I'm thinking changing the way it works on a future update. Probably adressing checkpoint issues later as well, or at least make it a little more forgivable. Thank you for the feedback! 

Thank you very much, I need to change some values indeed xDD!