Thank you so much for playing and for giving this feedback. This game was supposed to be a full rage game like Jump King, where you slowly get the hang of it but at any time you could fall. Most of my decisions of design was to reforce that idea of "Rage Game", the 0 air control, initially i had it, but then removed it entirely, the sliding was also intentional so it would even more "ragey". I totally get your critcism and maybe I leaned to much on the rage side of things, I'm pretending to improve this game anyway and your comment will be a nice starting point.
Once again, thank you for playing!!