Awesome, thanks. I just submitted it.
Narrative Alchemy
Creator of
Recent community posts
Have you seen a game called BadgeQuest? It reminded me of your game, except that it's a lightly supernatural game about selling Girl Scout cookies. In my first game, we were little scamps who ended up stealing the Grim Reaper's limo. I'm thinking of running a combined campaign, where the girls sometimes get together to play with their favorite Barbies, and then we'd switch over to Dollhouse DRAMA.
I want you to know my recent entry for Cozy Cat Jam is inspired by Dollhouse DRAMA, especially the way the mechanics work. I <3 your game so much. My cats have four stats, inspired by your three: Adorableness, Cleverness, Nimbleness, and Spookiness.
https://narrative-alchemy.itch.io/twilight-of-the-mouse-kingdom
I missed this comment before, but I'm happy to answer it now.
I made this game because I was tired of dealing with misconceptions about non-binary people, from both cis and trans people. "Non-binary doesn't exist", "You just want attention", "all non-binary people are necessarily trans", etc. I have long had an issue with the way binary thinking tends to destroy critical thinking skills, and it occurred to me this is related to non-binariness. I kinda went from there.
If you enjoy conceptual games and games that rely on accessibility, here are a few others of mine that you might appreciate:
Got Your Number...? is one of my weirder ones. it's about a society of numbers, and is based on numerical symbolism, number theory, and relationship styles (especially polyamory and polyfidelity).
Garden of Pathos is about giant cursed plants that used to be people, in Baba Yaga's greenhouse. I made it while I was taking a class about neurodiversity, Mad Studies, and critical psychology. It is my first game specifically aimed at including non-speaking autistics and other minimally verbal people. It's also my only award-winning game, so far.
When Silence Comes uses a Jenga tower to represent the mind of one member of a telepathic hive mind, as they travel slowly and then faster down the road of terminal dementia.
I don't use Gen AI anymore, after suggesting to Midjourney that they should block the names of all living artists who haven't opted in... And being ignored. Have also considered changing the cover art after the fact, but didn't think it would fix any of the harm done. You've given me more to think about though. Thank you.
I believe this is the first time I've had such a detailed review of any game I've written. And you definitely get what I was going for. I should probably add to the description that while I'm not schizophrenic, I have experienced psychosis on a few occasions. In fact, that might be a better word to use, since it's a symptom rather than a diagnosis. I appreciate you pointing that out.
I feel very seen and appreciated by your review. After running a couple of games at Meaningful Play Conference this week, and then reading this, I feel like the time for serious games is definitely upon us. You really hit the nail on the head when you were talking about how play is for adults too. Americans finally seem to be realizing this matters, and I agree with one of the keynote speakers that we're going to be able to change the world with it.
This was a great theme for a jam. If you run more, I look forward to participating in them. And if you would ever like to collaborate on something, that's one of my favorite things to do.
No problem at all. I'm pretty new to the site and I really appreciate your interest. One of my other games has been downloaded a lot more, but I think this one has generated the most comments and that's pretty interesting. It tells me something about what kind of games I should make more of... But what, exactly?
This is my first game specifically written to not be fun. At all. It's written too be frustrating, upsetting, possibly excruciating for some people. Maybe the point is that I should do more serious games. Already working on one in the new transformative role-playing game design program at Uppsala University. It uses a dyimg bear and her soon-to-be-orphaned cub to try to build empathy for animals, stereotyped people, and the terminally ill. That one's going to need a lot more testing before I let kids anywhere near it.
What is it that made you excited to read this game? That would probably be helpful to know.



















