Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(6 edits) (+1)

No problem at all. I'm pretty new to the site and I really appreciate your interest. One of my other games has been downloaded a lot more, but I think this one has generated the most comments and that's pretty interesting. It tells me something about what kind of games I should make more of... But what, exactly?

This is my first game specifically written to not be fun. At all. It's written too be frustrating, upsetting, possibly excruciating for some people. Maybe the point is that I should do more serious games. Already working on one in the new transformative role-playing game design program at Uppsala University. It uses a dyimg bear and her soon-to-be-orphaned cub to try to build empathy for animals, stereotyped people, and the terminally ill. That one's going to need a lot more testing before I let kids anywhere near it.

What is it that made you excited to read this game? That would probably be helpful to know.

Deleted post

I missed this comment before, but I'm happy to answer it now.

I made this game because I was tired of dealing with misconceptions about non-binary people, from both cis and trans people. "Non-binary doesn't exist", "You just want attention", "all non-binary people are necessarily trans", etc. I have long had an issue with the way binary thinking tends to destroy critical thinking skills, and it occurred to me this is related to non-binariness. I kinda went from there.

If you enjoy conceptual games and games that rely on accessibility, here are a few others of mine that you might appreciate:

Got Your Number...? is one of my weirder ones. it's about a society of numbers, and is based on numerical symbolism, number theory, and relationship styles (especially polyamory and polyfidelity).

Garden of Pathos is about giant cursed plants that used to be people, in Baba Yaga's greenhouse. I made it while I was taking a class about neurodiversity, Mad Studies, and critical psychology. It is my first game specifically aimed at including non-speaking autistics and other minimally verbal people. It's also my only award-winning game, so far.

When Silence Comes uses a Jenga tower to represent the mind of one member of a telepathic hive mind, as they travel slowly and then faster down the road of terminal dementia.