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(6 edits) (+1)

No problem at all. I'm pretty new to the site and I really appreciate your interest. One of my other games has been downloaded a lot more, but I think this one has generated the most comments and that's pretty interesting. It tells me something about what kind of games I should make more of... But what, exactly?

This is my first game specifically written to not be fun. At all. It's written too be frustrating, upsetting, possibly excruciating for some people. Maybe the point is that I should do more serious games. Already working on one in the new transformative role-playing game design program at Uppsala University. It uses a dyimg bear and her soon-to-be-orphaned cub to try to build empathy for animals, stereotyped people, and the terminally ill. That one's going to need a lot more testing before I let kids anywhere near it.

What is it that made you excited to read this game? That would probably be helpful to know.

I'm non-binary so I looked for games tagged in non-binary. This game peaked my interest because it was unlike any game I found. It seems to have a rather philosophical take and I've never seen that in any game. Especially, one about the non-binary experience. The summary peaked my interest because it talks about embracing the complexities of life. And that it's set in a room. A simple conference room where misunderstood people sit who have never fully felt that all part(s) of who they are can be embraced, accepted, cherished, understood. It even says that no one can move on until they're named and accepted for who they are. It's also interesting that you get a cryptid message from someone saying that getting to know who the person is, will be the key to everyone moving on. To a hypothetical paradise or afterlife. It seems to be individualized which I find fascinating because that raises many interesting questions. such as: Is this due to free will?, is it because we don't know what we want?, Do we truly know what we want all along and have to discover it?, How does one actually fairly assess who gets into a paradise without violating ethics of excluding or judging others?. The nature of this game to explore the non-binary experience is what brought me to it, but the concept and what it's about kept me here. Well that and the fact it's accessible lol. Honestly This is only a few reasons I think I'll enjoy the game. What made you want to make a game showing the non-binary experience in this way? How did you think of this idea? I'm rather intrigued because it's not something people think of everyday. As always I do appreciate you keeping accessibility in mind. Most people never even consider it.   

I missed this comment before, but I'm happy to answer it now.

I made this game because I was tired of dealing with misconceptions about non-binary people, from both cis and trans people. "Non-binary doesn't exist", "You just want attention", "all non-binary people are necessarily trans", etc. I have long had an issue with the way binary thinking tends to destroy critical thinking skills, and it occurred to me this is related to non-binariness. I kinda went from there.

If you enjoy conceptual games and games that rely on accessibility, here are a few others of mine that you might appreciate:

Got Your Number...? is one of my weirder ones. it's about a society of numbers, and is based on numerical symbolism, number theory, and relationship styles (especially polyamory and polyfidelity).

Garden of Pathos is about giant cursed plants that used to be people, in Baba Yaga's greenhouse. I made it while I was taking a class about neurodiversity, Mad Studies, and critical psychology. It is my first game specifically aimed at including non-speaking autistics and other minimally verbal people. It's also my only award-winning game, so far.

When Silence Comes uses a Jenga tower to represent the mind of one member of a telepathic hive mind, as they travel slowly and then faster down the road of terminal dementia.