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narlicious

71
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1,786
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A member registered May 11, 2019

Creator of

Recent community posts

This is driving me mad as well. Just let me block comments from posting links it really shouldn't be that hard.

As it says in the post, old saves won't load at the moment. 

And yes there is still some bug fixing to be done. I think certain screen sizes cause an issue on the backend. I'm looking into it

When I can get it into a useable state! Getting the layout to look and play nice on a smaller screen is being frustrating (the new journal especially needs some thinking about)

You've found all there is to find in this version. I put this out as a preview for the big UI changes. The rest will come when it comes!

The slime scene images being broken will be fixed when I put out the next update. You can fix it manually though by renaming the image files to be all lower case.

I don't know if just opening the html in visual studio is going to be that helpful! Development is done through split up serarate files. The html file is compiled from those.

Saves are not compatible at the moment, sorry!

Thank you! I can see what I messed up here. I'll put out a fix soon!

Ah damn, you're right. Thank you! I'll put out a fix for this soon

I'm working really hard on the next update, and I hope people like it! It won't be heavy on content but I'm drastically overhauling the interface. I think I'll put together a post that demonstrates what the changes will look like, since it has been a while since the last update.

At this stage it's up in the air whether or not itch will delete the page or not. I'm looking into alternative hosting options, and if they do end up removing me I'll endeavour to let you all know where I've moved to.

You need the new potion recipe available in the private section of the library for that scene!

There are 12 (not counting the Moderate and Major variants of the stamina potion)  yes!

If you're playing on the latest version, Alluring Base is made using the same recipe as Alluring Potion, only you use Neutralizing Silver as the catalyst instead of Glowing Quartz.

Greenthorn Bark comes from the Deep Forest location. If you haven't been there yet, you'll need to unlock it through the Adventurers Guild

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There's 2 Allure Potion experiments. One is doable as long as you've got at least one allure potion, the other is doable once you've made all six Homuncuties.

There's also one experiment each for Elasticity Elixir, Estradi and Shrinking Elixirs.

No, you haven't missed anything! It looks like I messed up with removing the event tag after you go on the date. I'll have that fixed up in the next version!

There actually are some alternate endings in the game! All three vine scenes and the first Rockbiter scene have alternate endings.

I appreciate the ideas! And you might be on the right track when it comes to potential uses of the Duplication potion. 

You can make one for each area in the game. I admit that's not made entirely clear though. 

If you've discovered more than three areas and it's not giving you the option to make another, please do make a screenshot of the Pit screen though as it may be a bug.

That's always been the plan, yep!

You have to turn off automatic filling and then make Allure Potion. While the potion is still in the cauldron an option shows up that lets you add Greenthorn.

This is something I'm probably going to have to change in a later update. It's always been a bit clunky and now it feels even worse with the autofill option.

You need to make the Osseous Reinforcement for that one

You'll need to learn the new recipe in the Private Section of the Library!

Totally fair! There's a reason I put in the whole tags system and ability to hide scenes haha. Thank you very much!

That already exists! You can access it through the Memories link on the main page

What I'll do for now is have each journal entry appended with the full recipe once you discover a potion. I could potentially add buttons next to the known recipes on the cauldron page itself, we'll see.

Ah dammit I was really hoping I'd squashed that particular bug.

Do a save and then close and restart the app. That should let you continue.

If you've talked to her about alternate date locations then you can take her out in the Afternoon to the beach

Oops! Thank you for the heads up! I've got this fixed up now for the next version

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There was a bug in 0.13 that was preventing access to the third Jessica scene yeah. 0.13.1 should fix it and let you start the conversation with Allaya that leads to it.

As to the bug with the request; that is fixed in 0.13.1 as well, but it doesn't fix any saves that were affected sorry. I could probably put out another patch but it wouldn't be able to restore your gold amount to whatever it was before trying to hand in the quest. I'd have to make it check for NaN and just set your gold to some arbitrary amount.

The error message essentially means it's trying to check for tags on an item that it thinks doesn't have tags. That shouldn't happen unless a bug further up the line has put something into the cauldron that shouldn't be there. Do you remember what it said was in the cauldron before you tried to fill the bottles?

Damn. Can I ask what you were doing when the bug happened?

With Twine!

A solvent is a substance that dissolves stuff. So a mineral solvent would be something you have that can dissolve rocks and so on!

Sorry about that, it's a weird bug that I have yet to track down the cause of! If you save on the Pit screen and then close and reopen the game it should properly show what it's supposed to show.

I'm gradually chipping away at it! Most of the groundwork is in place, now I just gotta actually write and make the images for the new scenes. 

Can't really give an estimate on when it'll be done though sorry. Shouldn't be too long I hope!

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In all seriousness? Because there are currently over 50 images in just this version and my basically minimum wage job isn't going to be able to pay for anywhere near that many through commissions and the like. 

I fully understand the concerns with AI, I really do. But I had a game inside my head that I wanted to create and while I'm able to vaguely wrap my mind around coding stuff, drawing stuff is another matter.

The recipe for that one is found in the Rockbiter journal entry

You need the Estradi Potion to get the Alo'Eth scene.

If you have that and you're still not getting any markers let me know so I can go back over the triggers. 

I've put out a fix for this issue. Sorry for the inconvenience!

There we go. I think it looks a less clashing this time around. Or at least I hope it does anyway haha

You're not wrong. I think I'll have to make another attempt