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Nacho Sierra

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A member registered Dec 05, 2019 · View creator page →

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Playing via Quest Link doesn't seem to be running Steam VR, so the button seems available, although if you plan to release on Steam, I guess it would be better to avoid using this button, in case some players would execute the game via Steam VR.

(2 edits)

I would simplify the input to open the settings menu in VR, there's no way to guess Grip + X would open it.

Like me, a lot of people won't probably read the whole description or read the Controls.txt before jumping into the game so, yeah, I would make things simpler, specially for VR games.

What about just pressing either A, B, X or Y? Are you reserving all of those buttons for something else? If not, I encourage you to change the binding to just be one button.

That being said, the game looks interesting, I'll give it another shot!

P.S: In case this is relevant, I was playing the PC version via Quest Link.

Great work!
I felt a bit lost trying to figure out why I was missing my spells, which I realized when I repeated the mistake. It would be nice to have some in-game warning about it when selecting a spell that needs more squares than filled. 

In the meanwhile, I would format the game description to highlight the most important info.

Love it

I will make the next projects more accessibles, thanks for the feedback!

I'ts my first time using UE4 and working in 3D environments and this Jam seemed like a good excuse to start working with this tool, and I wasn't wrong! I had so much fun doing this.

I hope you enjoy it. 

Sadly, I couldn't optimize more than it is right now, so you might expierience a low frame rate at the start.

Consider using Butler. It allows you to upload files larger than 1 GB and works perfectly. 

I uploaded a 2.68 GB file yesterday and had no problem with it.

I see, I'll keep it in mind in case I redo or expand the project. Thanks so much for your feedback

Very pretty!

Thank you so much!