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Mystery Coconut

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A member registered Oct 26, 2016 · View creator page →

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The world has opinions. It is loud, inconvenient, poorly documented, and has absolutely no respect for your time and your carefully balanced mechanics. It rains. Phones buzz. People interrupt you. Time passes whether you like it or not. Honestly, rude.

So let’s stop pretending our games exist in a vacuum.

The theme for this month is:

🌦️ Make a Game That Reacts
to the Real World 🌍

What does that mean? Great question. Does your game get harder at night because everyone should probably be asleep? Does it behave differently if it’s raining outside, too noisy, or suspiciously quiet? Does it notice when someone leaves the table, joins late, or checks their phone “just for a second”? Does the game change if you play it on a Monday? Or in a café? Or during an existential crisis at 2:37 a.m.?

Maybe time of day matters. Maybe weather matters. Maybe interruptions are a mechanic. Maybe the game remembers how long it’s been ignored. Maybe it adapts to the room, the mood, the objects nearby, or the fact that reality keeps getting in the way of your fun. You don’t need sensors, complicatedAPIs, or a PhD in context awareness — checking a clock, looking out a window, or reacting to what’s happening at the table absolutely counts.

Extra credit if real life messing things up is not a bug but the point. Even better if your players argue whether something “counts” as the "real" world, and the game never bothers to clarify, but arguing totally does.

Reality will happen whether you plan for it or not. This month, let it play.

Sorry, What's Week Sauce Again?

If it is your first time joining us, you should know Week Sauce is not really a monthly jam, but more of a work on a project for a few days without stressing about schedules” deal. We are all about having a good time while working on our games, so there is no competition, we are very loose with deadlines (just get in touch if you finish your project after the end of the month), and even looser on judging your work (as in, we will not). Participate, join our Discord to talk about your project, ask for help, and offer advice and cheer to other participants. 

Week Sauce is also a super friendly international community, open to people of all ages and levels of experience that just want to have a good supportive environment to work on their little creations, so if you know of somebody that would benefit from that, send them our way!

As always, thanks for joining us, and have fun!
—Miguel Friginal

Basically we are a jam that encourages small projects. You can use 7 non-consecutive days to do your game. Some people take weekends during a month. Others have a few days together here and there. We don't care. If you finish your game, and want to submit start another one for the same theme, you are welcome to do that too. Some people submit one game, then decide they liked working on it, and want to dedicate another 7 days to improve it. We also accept that. Basically we are trying to be as flexible as possible because of people's different schedules and interests. The point is: finish small projects, don't stress about it being perfect, do it again. The experience of doing a lot of small games is more important than making a very complicated game that never gets finished.

Your submission has been disqualified. As stated in the jam's page, "your game must be created during the jam and for this jam only; if you created it or submitted it to a different jam, please don't re-submit it to Week Sauce." Feel free to submit a different game created for our jam, and thank you for your interest.

Short answer: do whatever works for you and your team. 

Longer answer: most people don’t bother with hours. The 7 days are to have a very loose timeframe to scope something small. Personally, I count as one day any day that the work I did feels like enough progress (and that usually ends up being around 5 hours of working on it), and I count as half a day any in which I just could spend a couple hours here and there. 

For teams most participants go with 7 ‘sessions’ per person when working separately, and combine the days they work together.

The 7 is also pretty loose. We don’t care if it’s 5 or if it’s 10. Again, this is just to help you scope your project into something small and doable, not to restrict your creativity.

So in summary, do whatever works for you, whatever helps you make and finish your game.

Cheers!

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Yes! Teams are allowed and encouraged, and you can use absolutely any game engine you want. We don't care about how you make your game (well, unless it is morally reprehensible), just that you make one! Cheers!

It is the end of the year, our fourth doing Week Sauce, the jam that requires so little from you it's less a challenge and more a cha-cha-cha. Ends are kind of funny in our community. You always start very strong… but finishing is always a struggle. Well, let's flip the script. The theme for December 2025 is:

💀 Start At The End 🌱

What does that even mean? Is your hero already level 100, but their skill tree is starting to collapse due to a hernia? Has the apocalypse already happened and, honestly, it wasn't that bad? Is the complicated spatial puzzle already solved, and you are the cleaning crew that needs to reset it? Did somebody already fulfill all the quests, but the village is up in arms about their return policy? Whatever you do, make the Game Over screen first. We want to see those credits. Make the final boss show up immediately. We would love to hear the line that spoils the entire plot. Fulfill the prophecy in the intro. 

Extra love if your game ends by pressing “Start” or begins by telling players they’ve already won. And if somehow you get to make it all the way from end to beginning (a complete Christmas miracle), try playing it backwards.

Sorry, What's Week Sauce Again?

If it is your first time joining us, you should know Week Sauce is not really a monthly jam, but more of a work on a project for a few days without stressing about schedules” deal. We are all about having a good time while working on our games, so there is no competition, we are very loose with deadlines (just get in touch if you finish your project after the end of the month), and even looser on judging your work (as in, we will not). Participate, join our Discord to talk about your project, ask for help, and offer advice and cheer to other participants. 

Week Sauce is also a super friendly international community, open to people of all ages and levels of experience that just want to have a good supportive environment to work on their little creations, so if you know of somebody that would benefit from that, send them our way!

As always, thanks for joining us, and have fun!   
—Miguel Friginal

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Things break. Systems glitch. Buttons stick. Dice roll off the table and disappear forever under the couch. Your carefully balanced economy collapses because you accidentally added an extra zero. The hero walks confidently into a wall and just… keeps walking.

This month, we celebrate everything that doesn’t work the way it’s supposed to. It's about all the happy accidents, strange behaviors, and broken rules. About things breaking, misfiring, refusing, rebelling, or just being a little off. Because sometimes the best games are the ones that don’t work quite right. This month's theme is:

⚙️ Malfunctioning ⛓️‍💥

Maybe the ancient robot guardian forgot the prophecy's last stanza (yeah, the one about the end of the world). Maybe your inventory system has unionized. Maybe one of your dice insists it only rolls primes. Maybe it's literal, and your auto-fire only fires occasionally. Maybe it's metaphorical, like the PCs last few relationships, or their sense of direction when the minimap opens. Surely you can find something that refuses to work as expected, and that's the whole point. Because chaos is part of the charm, and being bad at doing something doesn't make it less hilarious.

The point is: things break. Sometimes spectacularly. Sometimes quietly. Sometimes in ways that make you question the very fabric of reality… or at least the fabric of your prototype. Your game can break. Your characters can break. The rules can break. The UI cannot break, because you have too much practice on that one. 

So this month, embrace the glitch, do not fix those bugs. Celebrate the wobble. Treasure the catastrophe. Or don't, the theme is optional. But then again, who has time to make a perfectly functioning game?

Sorry, What's Week Sauce Again?

If it is your first time joining us, you should know Week Sauce is not really a monthly jam, but more of a work on a project for a few days without stressing about schedules” deal. We are all about having a good time while working on our games, so there is no competition, we are very loose with deadlines (just get in touch if you finish your project after the end of the month), and even looser on judging your work (as in, we will not). Participate, join our Discord to talk about your project, ask for help, and offer advice and cheer to other participants. 

Week Sauce is also a super friendly international community, open to people of all ages and levels of experience that just want to have a good supportive environment to work on their little creations, so if you know of somebody that would benefit from that, send them our way!

As always, thanks for joining us, and have fun!  
—Miguel Friginal

This is a perfect game for Week Sauce. Love everything about it! Keep at it!

This month's theme is about hidden identities, about disguise, about social deception, about altering perceptions, ever-changing mechanics, and exposing the truth. Or about, you know, taping your windows before painting the trim. This month's theme is:

🎭 Masks Have Power

Maybe your mask is literal: a magical artifact that grants abilities, a disguise that lets you infiltrate the villain's lair, or a cursed piece of porcelain that won't come off no matter how hard you pull. Maybe it's metaphorical: the persona you wear at work, the face you show your parents, the version of yourself you curate for the algorithm and strangers on the internet. Maybe it's a pandemic callback we're all still processing. Maybe it's an awkward cultural tradition. Maybe it's a superhero thing. Maybe it's about therapy. Maybe it's just a really committed bit. Maybe it's about raccoons.

The point is: masks do things. They hide. They reveal. They protect. They deceive. They transform the wearer into something else: something braver, scarier, more acceptable, or uncomfortably honest. They're armor and prison, liberation and performance, all at once.

So what kind of power are we talking about here? Does your mask let you shapeshift into anyone you touch? Does it force opinionated NPCs to show you their real faces? Does wearing it too long make you forget who you are? Is your entire party just one person with a really good wardrobe? Is the mask the actual protagonist and the face underneath just emotional baggage? Can players craft masks from the fears of their enemies? Does removing someone's mask count as PvP?

Design a game where masks matter. Whether it's a social deduction game about reading people's real intentions during a white elephant exchange, a platformer where swapping masks swaps rulesets entirely, a masquerade ball LARP where your crush expects 15th century Venetian but you raided a community theater dumpster, or a melancholy walking simulator about the exhaustion of performing identity in the group chat, we want to see what happens when you put on a mask and it puts something on you.

Unmask your creativity. Put on your game face. Or don't. We can't see your face from here anyway. 🎭

Sorry, What's Week Sauce Again?

If it is your first time joining us, you should know Week Sauce is not really a monthly jam, but more of a work on a project for a few days without stressing about schedules” deal. We are all about having a good time while working on our games, so there is no competition, we are very loose with deadlines (just get in touch if you finish your project after the end of the month), and even looser on judging your work (as in, we will not). Participate, join our Discord to talk about your project, ask for help, and offer advice and cheer to other participants. 

Week Sauce is also a super friendly international community, open to people of all ages and levels of experience that just want to have a good supportive environment to work on their little creations, so if you know of somebody that would benefit from that, send them our way!

As always, thanks for joining us, and have fun! 
—Miguel Friginal

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This month’s theme is not about saving the environment. It’s about being the environment. That’s right, this month’s theme is:

You Are The Environment 🌱🌋🌊

No more playing as the chosen one, the plucky villager, or the edgy anti-hero with too much angst for their age. This time, you are the volcano they’re trying to escape from. You’re the storm they’re racing against. You’re the awkwardly placed tree in the middle of the path that everyone keeps bumping into.

Are you a whispering forest that guides players with rustling leaves, or a petty rockslide that just wants to ruin someone’s day? Are you the ocean tide, majestic and eternal, or the puddle that looks shallow but definitely isn’t? Whatever form it takes, that’s the kind of chaos we want.

Make a game where the map isn’t just scenery, it’s the main character. Make a game where the terrain has opinions. Bonus points if your environment is passive-aggressive (“Oh, you wanted a safe bridge? Guess what—collapse”). 

Be the mountain. Be the weather. Be the dirt under their feet. And remember: if your players rage-quit, you’re not being unfair. You’re being nature. 🌪️

Sorry, What's Week Sauce Again?

If it is your first time joining us, you should know Week Sauce is not really a monthly jam, but more of a work on a project for a few days without stressing about schedules” deal. We are all about having a good time while working on our games, so there is no competition, we are very loose with deadlines (just get in touch if you finish your project after the end of the month), and even looser on judging your work (as in, we will not). Participate, join our Discord to talk about your project, ask for help, and offer advice and cheer to other participants. 

Week Sauce is also a super friendly international community, open to people of all ages and levels of experience that just want to have a good supportive environment to work on their little creations, so if you know of somebody that would benefit from that, send them our way!

As always, thanks for joining us, and have fun!
—Miguel Friginal

This month’s theme is like a mixtape from a time when hair was high, synths were higher, and the only thing more powerful than a guitar solo was unfiltered emotional angst. That’s right, this month's theme is:

Make a Game Based on a 1980s Hit Song

Is your protagonist living in a material world? Are you hungry like the wolf? Can your level design take us on a highway to the danger zone? Good. That's the energy we want.

Whether you're building a rhythm game where players footloose their way to victory, or a neon-soaked narrative adventure where every puzzle is just another brick in the wall, your only limit is how much shoulder pad your code can support.

Make a game that feels like a music video on VHS. Or a fever dream you had after listening to Take On Me three times in a row. Make it heartfelt, make it weird, make it so stylish it hurts. Bonus points if your game's color palette includes “laser grid purple” and “Miami sunset regret,” if it features at least one mullet, one keytar, or a single tear rolling down a pixelated cheek, or if the final boss is toxic masculinity wrapped in a satin blazer.

And hey, if none of these retro bops speak to your soul, just make something cool anyway. We won't stop believin’. 🎤

Sorry, What's Week Sauce Again?

If it is your first time joining us, you should know Week Sauce is not really a monthly jam, but more of a work on a project for a few days without stressing about schedules” deal. We are all about having a good time while working on our games, so there is no competition, we are very loose with deadlines (just get in touch if you finish your project after the end of the month), and even looser on judging your work (as in, we will not). Participate, join our Discord to talk about your project, ask for help, and offer advice and cheer to other participants. 

Week Sauce is also a super friendly international community, open to people of all ages and levels of experience that just want to have a good supportive environment to work on their little creations, so if you know of somebody that would benefit from that, send them our way!

As always, thanks for joining us, and have fun!
—Miguel Friginal

Glad you enjoyed it! There is always one going on, check https://weeksauce.io or https://itch.io/jam/weeksauce to find links to the latest.

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This month’s theme is:

🌳 Tree of Life

Finally, a theme that’s both deeply profound and suspiciously bio class-core. Is it about nature? Spirituality? Complex philosophical metaphors? Yes. Also maybe just a tree. Who’s to say?

This month, we invite you to branch out. Literally. Grow your mechanics organically. Seed your worldbuilding. Root your story in something deep—or just give your character a leafy hat and call it lore.

Your game could be a generational saga, tracing a family tree from humble acorn to apocalyptic finale. Or maybe it’s just a weird sim where players are squirrels trying to unionize. Either way, life finds a way.

Let your ideas grow wild. Get a little photosynthetic. This isn’t the Shrub of Life. Go big, go barky, and please, no actual poison ivy mechanics. We’ve been burned before. And as usual, if  this theme doesn't seed any ideas for you, just do something else. We accept anything and everything you do.

Sorry, What's Week Sauce Again?

If it is your first time joining us, you should know Week Sauce is not really a monthly jam, but more of a work on a project for a few days without stressing about schedules” deal. We are all about having a good time while working on our games, so there is no competition, we are very loose with deadlines (just get in touch if you finish your project after the end of the month), and even looser on judging your work (as in, we will not). Participate, join our Discord to talk about your project, ask for help, and offer advice and cheer to other participants. 

Week Sauce is also a super friendly international community, open to people of all ages and levels of experience that just want to have a good supportive environment to work on their little creations, so if you know of somebody that would benefit from that, send them our way!

As always, thanks for joining us, and have fun!    
—Miguel Friginal

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This month’s theme is:

👛 Pocket-Sized

Why design sprawling epics when you could fit the entire game in your pocket? Who needs a 400-page rulebook that nobody will read, when you could summarize the whole thing in a post-it note? Why try to balance a complicated collectible card game with thousands of cards, when the real challenge is to make it all work with 18 (and let’s be honest, you’re only going to shuffle 12 of them anyway)?

This is what we want this month! Let's embrace TINY constraints! Maybe your video game takes place on a single screen. Maybe your TTRPG fits on one side of a napkin. Maybe your board game comes in an Altoids tin and runs on existential dread and two dice. We’re not here to judge—unless your game is bigger than your phone, in which case: calm down.

Design small. Think tight. Bring big ideas in small containers, Go tiny or go… for something else, we do accept everything you do, after all.

Sorry, What's Week Sauce Again?

If it is your first time joining us, you should know Week Sauce is not really a monthly jam, but more of a work on a project for a few days without stressing about schedules” deal. We are all about having a good time while working on our games, so there is no competition, we are very loose with deadlines (just get in touch if you finish your project after the end of the month), and even looser on judging your work (as in, we will not). Participate, join our Discord to talk about your project, ask for help, and offer advice and cheer to other participants. 

Week Sauce is also a super friendly international community, open to people of all ages and levels of experience that just want to have a good supportive environment to work on their little creations, so if you know of somebody that would benefit from that, send them our way!

As always, thanks for joining us, and have fun!   
—Miguel Friginal

¡Gracias!

There is no such thing as an 'undercooked' game in Week Sauce. Please be respectfull of everyone's entries. We don't require finished pieces, just something: an experiment, a first try, whatever they had time to do. We encourage people trying, and learning, in an environment where they feel supported. Your question is totally valid: is this what they intended to upload? What I am saying is it could have been asked more carefully.

This month’s theme is:

🔄 The Rules Keep Changing

Is your health bar healing you now? Was that wall always climbable? Why did crouch become “self-destruct”? Who swapped the “win” condition mid-level?

In this jam, logic is optional and consistency is for cowards. Your tutorial might become a boss fight. Your score might decrease when you win. Your lovingly crafted stealth system? Now it’s a rhythm game.

Maybe the game starts as chess and ends as karaoke. Maybe the only rule is that there are no rules—until someone adds new rules. Then removes them. Then adds different ones. Then crashes. Was that a bug? Or just the next phase of the rules?

So embrace chaos, confuse your players, and remember: if they think they understand what’s happening, you’re not doing it right.

Sorry, What's Week Sauce Again?

If it is your first time joining us, you should know Week Sauce is not really a monthly jam, but more of a work on a project for a few days without stressing about schedules” deal. We are all about having a good time while working on our games, so there is no competition, we are very loose with deadlines (just get in touch if you finish your project after the end of the month), and even looser on judging your work (as in, we will not). Participate, join our Discord to talk about your project, ask for help, and offer advice and cheer to other participants. 

Week Sauce is also a super friendly international community, open to people of all ages and levels of experience that just want to have a good supportive environment to work on their little creations, so if you know of somebody that would benefit from that, send them our way!

As always, thanks for joining us, and have fun!   
—Miguel Friginal

Your submission has been disqualified. As stated in the jam's page, "your game must be created during the jam and for this jam only; if you created it or submitted it to a different jam, please don't re-submit it to Week Sauce." Feel free to submit a different game created for our jam, and thank you for your interest.

This month’s theme is:

🔀 The Illusion of Choice

Is your choice of class in this RPG actually meaningful, or do all roads lead to the same crowded inventory screen? Do all heavily marketed dramatic choices of this totally unique game differ just in what cutscene you see at the end? Are you really picking your own dialogue options, or is the protagonist just paraphrasing the same response in three different flavors? Maybe the game lets you "skip the tutorial," only to force you through it anyway. Whatever the case, free will is obviously overrated. Go ahead, make your choice—it won’t matter. Or will it? (No, it won’t.)

Sorry, What's Week Sauce Again?

If it is your first time joining us, you should know Week Sauce is not really a monthly jam, but more of a work on a project for a few days without stressing about schedules” deal. We are all about having a good time while working on our games, so there is no competition, we are very loose with deadlines (just get in touch if you finish your project after the end of the month), and even looser on judging your work (as in, we will not). Participate, join our Discord to talk about your project, ask for help, and offer advice and cheer to other participants. 

Week Sauce is also a super friendly international community, open to people of all ages and levels of experience that just want to have a good supportive environment to work on their little creations, so if you know of somebody that would benefit from that, send them our way!

As always, thanks for joining us, and have fun!  
—Miguel Friginal

Once more, I was late to do a proper voting on our Discord server for this month's (totally optional) theme, so I had to choose one totally at random at the last minute, so…

This month’s theme is:

⏱️ 1 Minute

Is this the time you have to defeat the final boss? Or are you stuck in some terrible speed dating session? Is it a heist that must go down in exactly 60 seconds? Or is it the brief moment you get to reflect on all the games you never finished—right before the meteor finally hits? It’s up to you! Games so short, they barely even exist. Just… don’t let the loading screen take two.

Sorry, What's Week Sauce Again?

If it is your first time joining us, you should know Week Sauce is not really a monthly jam, but more of a work on a project for a few days without stressing about schedules” deal. We are all about having a good time while working on our games, so there is no competition, we are very loose with deadlines (just get in touch if you finish your project after the end of the month), and even looser on judging your work (as in, we will not). Participate, join our Discord to talk about your project, ask for help, and offer advice and cheer to other participants. 

Week Sauce is also a super friendly international community, open to people of all ages and levels of experience that just want to have a good supportive environment to work on their little creations, so if you know of somebody that would benefit from that, send them our way!

As always, thanks for joining us, and have fun! 
—Miguel Friginal

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Welcome to another Week Sauce game jam! We just announced our theme for February. We still don't have any budget for FX in our announcements, so just imagine the following text rolling in Star Wars style, while appropriate music plays (I am partial to the Terminator 2 soundtrack myself).

The world is shifting, tensions are rising, and history is being rewritten as we speak. In times like these, when the air crackles with energy and defiance, there’s only one thing to do…

🔥 This month’s theme is: 🔥

✊ Resistance!

Whether you’re standing up against tyranny, hacking the system, leading a ragtag rebellion, or just resisting the urge to check your notifications every five minutes, this jam is all about the struggle, the fight, and the spirit of pushing back.

But resistance isn’t just about politics and protests. It’s about:

  • ⚡ Electrical resistance—When the current wants to flow one way, but you say, "Not today!" (or at least not at full voltage). 
  • 🏃‍♂️ Going against the flow—Whether you’re a lone salmon swimming upstream, a contrarian in a world of yes-men, or an NPC in a game where everyone else walks in the same direction. 
  • 🛞 Friction and physics—From skidding tires to objects stubbornly refusing to move unless acted upon by an outside force.
  • 🛡️ Damage resistance—Are you immune to fire? Resistant to poison? Do words bounce off you like rubber and stick to others like glue?
  • 🧠 Personal resistance—Maybe your game is about resisting temptation, standing by your beliefs, or simply refusing to wake up on time.

So rally your creativity, fortify your game engines, and prepare for a month of defiant innovation. Will you lead the revolution, sabotage from the shadows, or just build a tower defense game where you hold the line against endless waves of bureaucracy? The choice is yours.

The Resistance starts now. Well… February 1, you get the gist.

About Week Sauce

What's Week Sauce anyway? It is a jam for people that want to participate on game jams but cannot commit to strict dates or enjoy being judged. It is a very chill, non-ranked jam, that doesn't have a lot of requirements. You only have to make a game (of any type, tabletop games included) in 7 days, and then publish it. More importantly, you don't need to make it in 7 consecutive days; you can decide what days work for you. We also don't care if it turns out to be 8 or 10 days instead of 7. We don’t even care how you define what “a day” of work on your game is. Week Sauce is not even a monthly jam (we only change the theme every month), so you can really spread those 7 or so days as much as you need, and we will still accept your entry! 

You can work in any engines or programming languages, alone or with a team, and even the theme is completely optional. The only important thing here is to support you on developing and posting a very minimal game, from start to finish. It is a very VERY chill jam that hopefully helps you improve your game-making skills or break free of a creative rut.

You can join whether you are new to game development and looking for a no-pressure environment and some help to start, or you just have a lot going on in your life and need a more flexible schedule. Although publishing a game on itch.io is not a requirement, we have been hosting jams here every month, and almost all our submissions have been through itch.io. So…

Cheers!      
—Miguel Friginal (@mysterycoconut)

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Welcome to another Week Sauce game jam

The world is shifting, tensions are rising, and history is being rewritten as we speak. In times like these, when the air crackles with energy and defiance, there’s only one thing to do…

🔥 This month’s theme is: 🔥

✊ Resistance!

Whether you’re standing up against tyranny, hacking the system, leading a ragtag rebellion, or just resisting the urge to check your notifications every five minutes, this jam is all about the struggle, the fight, and the spirit of pushing back.

But resistance isn’t just about politics and protests. It’s about:

  • ⚡ Electrical resistance—When the current wants to flow one way, but you say, "Not today!" (or at least not at full voltage). 
  • 🏃‍♂️ Going against the flow—Whether you’re a lone salmon swimming upstream, a contrarian in a world of yes-men, or an NPC in a game where everyone else walks in the same direction. 
  • 🛞 Friction and physics—From skidding tires to objects stubbornly refusing to move unless acted upon by an outside force.
  • 🛡️ Damage resistance—Are you immune to fire? Resistant to poison? Do words bounce off you like rubber and stick to others like glue?
  • 🧠 Personal resistance—Maybe your game is about resisting temptation, standing by your beliefs, or simply refusing to wake up on time.

So rally your creativity, fortify your game engines, and prepare for a month of defiant innovation. Will you lead the revolution, sabotage from the shadows, or just build a tower defense game where you hold the line against endless waves of bureaucracy? The choice is yours.

The Resistance starts now. Well… February 1, you get the gist.

Sorry, What's Week Sauce Again?

If it is your first time joining us, you should know Week Sauce is not really a monthly jam, but more of a work on a project for a few days without stressing about schedules” deal. We are all about having a good time while working on our games, so there is no competition, we are very loose with deadlines (just get in touch if you finish your project after the end of the month), and even looser on judging your work (as in, we will not). Participate, join our Discord to talk about your project, ask for help, and offer advice and cheer to other participants. 

Week Sauce is also a super friendly international community, open to people of all ages and levels of experience that just want to have a good supportive environment to work on their little creations, so if you know of somebody that would benefit from that, send them our way!

As always, thanks for joining us, and have fun! 
—Miguel Friginal

Hey! Sorry it took me a while to check your submission. Unfortunately it crashes before starting. I am trying to run it through the Itch app. 

Thank you so much for participating in the Week Sauce jam, and congratulations on your first finished game! That is a huge milestone worth celebrating. The game is hilarious and really relatable! I had a great time fighting and conquering my insecurities 😂 If you haven't already, join our Discord! People there deal with this all the time (it is one of the main reasons our jam exists); we can help you battle those bad thoughts if they show up in your next project 😊

Hey, I am not able to play the game. It opens, the screen goes black, then it crashes before showing anything else. I see there is a BASIC file, what did you make the game with? Maybe I need something else to run it that is not in your download?

That was great! Thank you so much for participating in the Week Sauce game jam!

OK, OK, you don’t want to mouse over all the points in that graph to figure out what genre combinations are valid. Here you have the whole list: https://docs.google.com/spreadsheets/d/1IQoexF878oK-Sfjv0K2LwWNe0VOFxoCPfcPXru0Voik/edit?usp=sharing

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Welcome to our fourth year of the Week Sauce game jam! This month's theme was inspired by this great video by Newbie Indie Game Dev:

The theme is…

Make A Game That Blends 2 Genres
With 10 Or Less Entries On Steam


Check out this graph. Any of the genre combinations on or under the 10 line work, whether it is Clicker + Stealth game, or a Battle Royale + Farming Sim. As usual, it is all up to you, we accept it all! Do those seem too difficult? What about checking for a genre + theme combo with 10 or less games for sale on Steam instead? And remember, if you don't like either of these themes we totally accept anything else you make.

Not sure why we are so loose with our rules? Read on.

About Week Sauce

What's Week Sauce anyway? It is a jam for people that want to participate on game jams but cannot commit to strict dates or enjoy being judged. It is a very chill, non-ranked jam, that doesn't have a lot of requirements. You only have to make a game (of any type, tabletop games included) in 7 days, and then publish it. More importantly, you don't need to make it in 7 consecutive days; you can decide what days work for you. We also don't care if it turns out to be 8 or 10 days instead of 7. We don’t even care how you define what “a day” of work on your game is. Week Sauce is not even a monthly jam (we only change the theme every month), so you can really spread those 7 or so days as much as you need, and we will still accept your entry! 

You can work in any engines or programming languages, alone or with a team, and even the theme is completely optional. The only important thing here is to support you on developing and posting a very minimal game, from start to finish. It is a very VERY chill jam that hopefully helps you improve your game-making skills or break free of a creative rut.

You can join whether you are new to game development and looking for a no-pressure environment and some help to start, or you just have a lot going on in your life and need a more flexible schedule. Although publishing a game on itch.io is not a requirement, we have been hosting jams here every month, and almost all our submissions have been through itch.io. So…

Cheers!      
—Miguel Friginal (@mysterycoconut)

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Welcome to the third year of the Week Sauce game jam

New moth, new theme! This time around we didn't vote, since after watching this great video by Newbie Indie Game Dev, enough people showed interest in trying to…

Make A Game Blending 2 Genres
With 10 Or Less Entries On Steam

Check the linked graph. Any of the points on or under the 10 line work for the jam. Wanna make an automobile sim + cooking game? Or a stealth + tower defense game? Go for it! 

Do all those sound too difficult? What about doing a mix of genre and theme with 10 or less Steam titles instead? The jam accepts everything and anything you make.

If it is your first time joining us, you should know Week Sauce is not really a monthly jam, but more of a work on a project for a few days without stressing about schedules” deal. We are all about having a good time while working on our games, so there is no competition, we are very loose with deadlines (just get in touch if you finish your project after the end of the month), and even looser on judging your work (as in, we will not). Participate, join our Discord to talk about your project, ask for help, and offer advice and cheer to other participants. 

Week Sauce is also a super friendly international community, open to people of all ages and levels of experience that just want to have a good supportive environment to work on their little creations, so if you know of somebody that would benefit from that, send them our way!

As always, thanks for joining us, and have fun!
—Miguel Friginal