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Mystery Coconut

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A member registered Oct 26, 2016 · View creator page →

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Hey, I think there has been an issue with your submission to the *Week Sauce* jam, but I could not read the message you sent me because you removed the submission. If you wanna chat about this, or submit a new one, don't hesitate to get in touch (Discord, Mastodon…). In any case, sorry if this was a mistake on my part. Your game looks cool!

Hey, thanks for joining the jam! You may want to join our Discord, check what other people are working on  and add your info to the #collaborate channel. Cheers!

Hey! Thanks for submitting to the Week Sauce jam! Could you mark the checkbox for Windows (or whatever platform your game is for) in your upload page? Without that your game doesn't open in the itch app. You may need to upload the game again for it to show the checkboxes, see below for where to find it.

 

The theme for April on Week Sauce is…

🎳 Chain Reaction

This month our community on Discord had a hard time deciding, as there were 3 different themes tied up until the very last minute. Thankfully the last domino fell into a bucket, that made a little car move down some tracks and collide with a lever, that threw a dart towards a rotating wheel of fortune… and instead of getting $100 we got this theme! Yay! 

In any case,  if you don't like the theme we totally accept anything else you make for Week Sauce. Let's make some games!

About Week Sauce

What's Week Sauce anyway? It is a jam for people that want to participate on game jams but cannot commit to strict dates or be judged. It is a very chill, non-ranked jam, that doesn't have a lot of requirements. You only have to make a game (of any type, tabletop games included) in 7 days, and then publish it. More importantly, you don't need to make it in 7 consecutive days; you can decide what days work for you. You can work in any engines or programming languages, alone or with a team, and even the theme is completely optional. The only important thing here is to support you on developing and posting a very minimal game. It is a very a chill jam that hopefully helps you improve your game-making skills or break free of a creative rut.

You can join whether you are new to game development and looking for a no-pressure environment to start, or you just have a lot going on in your life and need a more flexible schedule. Although publishing a game on itch.io is not a requirement, we have been hosting jams here every month, and almost all our submissions have been through itch.io. So…

Cheers! 
—Miguel Friginal (@mysterycoconut)

Welcome to another Week Sauce game jam

If it is your first time joining us, you should know Week Sauce is not really a monthly jam, but more of a work on a project for a few days without stressing about schedules” deal. We are all about having a good time while working on our games, so there is no competition, we are very loose with deadlines, and even looser on judging your work (as in, we will not). Participate, join our Discord to talk with us about your project, ask for help if you need it, and offer advice and cheer other participants. 

Week Sauce is a super friendly international community, open to people of all ages and levels of experience that just want to have a good supportive environment to work on their little creations, so if you know of somebody that would benefit from that, send them our way!

Anyway, every month we have a (totally optional) theme in case you need help getting the creative juices going. For April the community in our Discord server voted for…

🎳 Chain Reaction

I am thinking a nice Rube Goldberg machine game would be great. I myself am contractually obligated to never do one of these again, but the good news is that I am not legally responsible if I encourage others to do one! Of course there may be other game ideas that could use this theme, from firefighter/pyromaniac games to ecological balance/disaster games, and other systemic games. 

And hey, if you don't feel inspired by this theme, remember that it is totally optional! **The jam accepts everything and anything you make.**

As always, thanks for joining us, and have fun!
—Miguel Friginal

Voting for the jam's theme is happening right now on Discord. Join the Week Sauce Discord server, and go to the #announcements channel to vote.

Love me some Eye of the Beholder-style first person dungeon crawling! Was a bit confused at first about how to grab stuff until I realized I had to click on it with the mouse. I still don't know how to get up the ladder though. Thanks for participating again in the Week Sauce game jam! 

Ah! That's the beauty of pixel art games. You make them at tiny resolutions, so they don't occupy a lot of memory and they are "easier" to draw. Then you zoom in, render the game bigger. For example, check out this game made with those assets: https://prelorder.itch.io/dungeon-deepest-treasure
Makes sense?

Thank you for participating in Week Sauce! I don't think we have had a raylib game submission before, very nice. The shared github code is greatly appreciated. Hope you join us again this month, and join our Discord!

The theme for March on Week Sauce is…

 Make a Game with 0x72's Dungeon Tileset Assets

We thought this month it would be cool for everybody to try and make different types of games with the same asset pack. After some searching through the itch archives, we decided on Robert Norenberg's well-known Dungeon Tileset. Now the fun of this is not to get stuck on making a dungeon crawler roguelike (although if that's your thing, totally go for it!), but to try and be creative with the assets, and try to put them into all kinds of game ideas and genres. 

As you may know Week Sauce is a pretty loose jam though, so yes, you totally can…

  • Mix and match assets from multiple sources.
  • Forget about this asset pack in particular and try to make a game with some other one you prefer.
  • Create your own additions to these assets: new characters, environments, or whatever you fancy.

About that last one, if you want to share your creations so other participants can use them, this month we are adding a forum to our Discord server for you to do just that. If we have enough contributions, at the end of the month we will put together a totally free asset pack with all these, as a gift to 0x72's great community here in itch.io.

Just remember it is up to you to decide on limitations for your entry. It can go all the way from "I am ONLY gonna use this asset pack and nothing else! I will make a font out of blocky characters!" to "I am just gonna grab these orcs, and put them in a nice farm instead of a dinky dungeon". And as always, you do not need to use the theme at all (it is optional!); we totally accept anything else you make. The goal is to make some tiny games, we don't care about how you go about it! 

About Week Sauce

What's Week Sauce anyway? It is a jam for people that want to participate on game jams but cannot commit to strict dates. It is a very chill, friendly, non-ranked jam, that doesn't have a lot of requirements. You only have to make a game (of any type, tabletop games included) in 7 days, and then publish it. More importantly, you don't need to make it in 7 consecutive days; you can decide what days work for you. You can work in any engines or programming languages, alone or with a team, and even the theme is completely optional. The only important thing here is to support you on developing and posting a very minimal game. It is a very a relaxed jam that hopefully helps you improve your game-making skills or break free of a creative rut.

You can join whether you are new to game development and looking for a no-pressure environment to start, or you just have a lot going on in your life and need a more flexible schedule. Although publishing a game on itch.io is not a requirement, we have been hosting jams here every month, and almost all our submissions have been through itch.io. So…

Cheers! 
—Miguel Friginal (@mysterycoconut)

Thanks! Yes, I would love if people really push what they do with the assets: 3D, board games… we accept everything. Maybe I need to rework that part of the FAQ. Thanks for checking it out!

This is great! Moving the ship around feels great! Stopping development before over-scoping is never easy, it is one of those lessons we all have to keep learning. If you ever get to continue working on this, I feel there is one thing that is more important than the rest of the todo list: have not only the ships, but the bullets that are shot off the screen reappear in the other side. Loving the vector-style graphics by the way! Keep it up Charles!

Hi! I am the organizer of the Week Sauce game jam, a jam about taking it easy and enjoying game development without the usual stress of competitions and timeframes. For March we wanted to give a try to making different games with the same assets, and we selected yours for all participants to use. See here: https://itch.io/jam/weeksauce-27

Ours is a pretty chill jam, and I was excited to see how many people have expanded your asset pack with their own creations, so I encouraged people to check that list of links in your description.

If anybody here is working on a game next month (March 2024) that they want to contribute, feel free to drop by.

Thank you all so much for creating all these great resources!

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Welcome to another Week Sauce game jam! As you know Week Sauce is not really a monthly jam, but more of a work on a project for a few days without stressing about schedules” deal. However, we do have a monthly (totally optional) theme in case you need help getting the creative juices going. For March the theme is…

Make a Game with 0x72's Dungeon Tileset Assets

This one may require some explanations. The idea for this theme is to be creative by making different games with the same assets. So although this looks like a dungeon crawler asset pack, we totally hope you try and make whatever tickles your fancy. Romance, crafting, racing games… nothing is off limits!

As usual, we also don't want to be restrictive about this; you can use whatever parts of the asset pack that suit you. You can modify it. You can add to it. You can mix it with other assets, whether your own or somebody else's. If you really don't like the asset for some reason, feel free to use a different asset you like better! And like every month, the theme is totally optional, so don't feel restricted by it.

If you have other questions, I have added a little FAQ to the March jam page, but feel free to ask below. In any case, if you want to chat about your take, are looking for help or for a team, wanna vote on next month's theme or share your day to day progress, join our Discord. Did you make a game with this theme but finished it past the due date? No problem! Get in touch and I will send you a link to upload it. 

As always, thanks for joining us, and have fun!
—Miguel Friginal

Thanks for participating once more in the Week Sauce game jam! I love the tight resolution and all the effects, but above all else, I LOVE THE MUSIC! So impressive that it was all done in 3 days. 🙇

Thank you so much for participating in the Week Sauce game jam! I just love your game. The different environments with different kinds of moles and mallets are a hoot, the animations are simple but great, with the little beady eyes looking around and the claw attacks. First time I played I was surprised it even had an upgrade system! Sound effects and music are also on point, really round up the cute style. A lot of neat stuff for this super charming game, made in such a tight schedule. Really hope you participate again in the jam and we get to play more of your creations!

Thank you for participating in the Week Sauce game jam! I love that the bombs fall at different speeds than the rest of the fruits. So many times you think you have time to grab something and avoid the bomb just for it ending in the basket. Great simple game! Please feel free to join the game jam again in the future.

Thank you so much for participating in the Week Sauce game jam! When you told us you were remaking the "follow an NPC" kind of mission of many games out there, I thought it was really appropriate (those are TERRIBLE!) and that maybe it was a bit too big for 7 days. But you condensed the essence of that kind of mission to its minimal expression beautifully. Even with simple shapes, you can tell that triangle is suspicious while you are hiding behind a wall or in the bushes. What a great job. Hope you join us again for more takes on mini games.

Thank you so much for participating in the Week Sauce game jam! I really love role-reversals, and adding a twist to classic video games, so this one is totally up my alley. The fog of war makes this so intense! When you get the powerup that removes it suddenly the game feels easy, but the moment it reappears and you don't know where Pac-man is hiding, it makes everything so much more interesting. Bravo! Hope you participate again in the jam and I get to play more of your creations.

Thank you for participating in Week Sauce! This ended up super intense for such a small set of mechanics. I still have trouble from time to time getting the music to play (it must be a Mac/Safari thing), but I keep coming back to it to see if I can beat my own record. Great job!

Thank you so much for participating in Week Sauce Charles! This game really shows how much more difficult games were in the 80s XD Like I don't know of many games that would kill you when touching a wall and start you from the beginning, but that was totally normal back then, and we used to spend so many looong hours just trying to beat a few screens! Your game ended up having so many cool moments; I know it took a while, and that you were learning about GameMaker in the process, but I think it was worth all the effort you put into it. Congrats on finishing this gem! Hope to see more of your games submitted to our jam.

Thanks for participating in the Week Sauce jam! This is very nice, trying to avoid the egg at the same time than you try to catch the ball is a great mechanic, makes it way more challenging than normal pong. The only feedback I have is that the ball only seems to bounce back in the direction it originally came from (you should probably change just the Y sign when bouncing on the paddle, and not the X). Hope you participate again in our jam!

Can I suggest you join us in the Week Sauce game jam? The problems you are having are the main reason the jam exists. You can find more about it at https://weeksauce.io and the current running itch.io Week Sauce jam is at https://itch.io/jam/weeksauce-26 (for anybody reading this past February 2024, you can always find the latest itch.io Week Sauce jam at https://itch.io/jam/weeksauce ). Cheers!

The theme for February on Week Sauce is…

♻️ Remake a “Terrible” Minigame

Yes, this is our 3rd year doing Week Sauce every month! Normally the theme is voted from a set of 5 different ones by our community on Discord, but this time around I just decided on this one unilaterally. Given my terrible track record deciding on themes, you may be asking "why???". Well, mainly because I wanted to LOWER OUR STANDARDS for participation even more than they already are. So let me explain:

  1. MINIGAME: Over and over people show up to the jam and try to do full RPGs as their first ever project. As you can imagine, not many of those get finished. We all struggle with keeping our scopes small, so I wanted to be clear this time around you are not remaking Starfield in a week. You just need to make a tiny minigame.
  2. "TERRIBLE": What's with the quotes? Well, it is all relative, right? You may think that fishing minigame I totally loved was awful. Great! If it was terrible for you, this is your chance to show us how it should be done! Plus, if the original was "terrible", it should not be difficult to make something better! 
  3. REMAKE: But "remake" doesn't mean better! Making it worse is also an option! Plus remaking something is kinda nice, you don't have to worry about changing most of the mechanics, maybe you can just add that spark the original was missing.

And as always. if you don't like the theme we totally accept anything else you make for Week Sauce. This month, the stakes could not be lower. And that's the way we like it. Let's make some games!

About Week Sauce

What's Week Sauce? It is a jam for people that want to participate on game jams but cannot commit to strict dates. It is a very chill, non-ranked jam, that doesn't have a lot of requirements. You only have to make a game (of any type, tabletop games included) in 7 days, and then publish it. More importantly, you don't need to make it in 7 consecutive days; you can decide what days work for you. You can work in any engines or programming languages, alone or with a team, and even the theme is completely optional. The only important thing here is to support you on developing and posting a very minimal game. It is a very a chill jam that hopefully helps you improve your game-making skills or break free of a creative rut.

You can join whether you are new to game development and looking for a no-pressure environment to start, or you just have a lot going on in your life and need a more flexible schedule. Although publishing a game on itch.io is not a requirement, we have been hosting jams here every month, and almost all our submissions have been through itch.io. So…

Cheers!
—Miguel Friginal (@mysterycoconut)

(1 edit)

Welcome to another Week Sauce game jam! As you know Week Sauce is not really a monthly jam, but more of a work on a project for a few days without stressing about schedules” deal. However, we do have a monthly (totally optional) theme in case you need help getting the creative juices going. For February the theme is…

♻️ Remake a “Terrible” Minigame

What do we mean by "terrible"? Well, that's up to you. Maybe you are the only person that got stuck in that puzzle of joining the dots, or the only person that doesn't even know where to turn the controller on that Wario minigame… Maybe everybody else thinks it's great and that just makes you hate it even more. We don't care! If it was terrible for you, this is your chance to show those lazy devs how it should be done!

We usually vote on themes in our Discord, but this time around I decided on this one unilaterally. Why? Because I wanted to LOWER OUR STANDARDS for participation even more than they already are! First, you are remaking a TERRIBLE game, so anything you do is easily gonna be better. Second, REMAKE DOESN'T MEAN BETTER, so you know, you can make it worse if you want; that also works. Third, it is a MINIGAME! You don't need to go all out remaking a full action RPG of monsters that fit in your pocket, a crafting survival sandbox game made of giant cubes, or Starfield (I wish that was a joke and not something someone proposed). This month, the stakes could not be lower. And that's the way we like it.

If you want to chat about your take, are looking for help or for a team, wanna vote on next month's theme or share your day to day progress, join our Discord. Did you make a game with this theme but finished it past the due date? No problem! Get in touch and I will send you a link to upload it. 

Thanks again for joining us, and have fun!  
—Miguel Friginal

(1 edit)

Happy New Year, and welcome to another Week Sauce game jam! Time flies, it's the third year Week Sauce is around!

If it is your first time joining us, you should know Week Sauce is not really a monthly jam, but more of a work on a project for a few days without stressing about schedules” deal. We are all about having a good time while working on our games, so there is no competition, we are very loose with deadlines, and even looser on judging your work. Participate, join our Discord to talk with us about your project, ask for help if you need it, and offer advice and cheer other participants. 

Week Sauce is a super friendly international community, open to people of all ages and levels of experience that just want to have a good supportive environment to work on their creations, so if you know of somebody that would benefit from that, send them our way!

Anyway, every month we have a (totally optional) theme in case you need help getting the creative juices going. For January the community in our Discord server voted for…

🪛 One Tool, Many Uses

Whether you like opening doors, and repelling blaster shots with your light saber, or using your arrows to turn on far away switches, this is the theme for you! This is a staple of systemic game design and immersive sims, but any kind of game benefits from giving the player more options to deal with their troubles. The more uses you can find for one item the better, but as always, it's all up to you. 

Don't feel inspired by this theme? That's fine, it's optional! The jam accepts everything and anything you make.

Thanks again for joining us for one more year, and have fun! 
—Miguel Friginal

Great game! Thanks for participating in Week Sauce!

Head over to our Discord's server #announcements channel to vote!

https://discord.com/invite/t6aFsKzyVB

Thanks so much for participating in Week Sauce! Hope you join again! If you feel like talking with people about your game creation process as you work, or you need feedback or help of any kind, don't hesitate to join the jam's Discord, and say hi. Cheers!