April. A month of possibility. The birds are chirping, the sun is out longer. You feel energized. Motivated. Ready to finally become the best version of yourself. You make a plan, a schedule, a color-coded spreadsheet. You feel unstoppable. Day one? Incredible. Day two? Still solid. Day four? Hmm… Day six? Are you actually getting worse at this???
Is 'practice makes perfect' a lie? Well, yes. Sorry to break it to you, but the graph is more like a wavy thing and you always feel like you are in the downslope. But no worries, because here at Week Sauce, we work with what you have. Or what you don't. The theme for this April is…
📉 Getting Worse
Because let's think about this. The tropey games we all play? They all work like a D&D on steroids. Which they need, because D&D is literally as old as me. To wit, that you start a newbie, you do your thing, and get better at it. You start with the stupid little arrow. Always hits, damage: stupid. But the promise of fireworks coming off your ass when you sneeze at level 20… that's what keeps you going.
But what if you started with the fireworks? Who is gonna tell you no? The D&D police? Maybe. But not us. So you start with fireworks, and the more you use them, the less impressive they get. And damn it, I guess you'll have to change to something else… Hey, you also got Mass Teleport. Try that out for a bit. Until, as you use it more, it just starts teleporting enemies inches instead of miles. Oh well, let's try something else.
You get the idea. Making things worse can be fun. Platformers where you start jumping full screens ahead, and end up negotiating with gravity like, “hey, we had a good thing going.” Cozy cooking games where the more you use an ingredient, the worse the end result. Because, let's be honest; it's only a matter of time before your rushed Hollandaise sauce gives everybody salmonella. What about an RPG game where you start strong: "I AM GONNA BECOME A KNIGHT!" But as the reality of social class in the Dark Ages settles in, you end up more in a "I once saw a horse" situation.
Make something that punishes repetition. That erodes skill. That turns confidence into doubt. Let systems wear down. Let knowledge slip. Let the player feel that creeping realization of, “wait… I was better at this before.”
Just remember: this is Week Sauce. The schedule is flexible. The stakes are low. You don’t have to make something polished. Honestly, the more it falls apart, the more on theme you are. So go on. Start strong.
And then ruin it.
Sorry, What's Week Sauce Again?
If it is your first time joining us, you should know Week Sauce is not really a monthly jam, but more of a “work on a project for a few days without stressing about schedules” deal. We are all about having a good time while working on our games, so there is no competition, we are very loose with deadlines (just get in touch if you finish your project after the end of the month), and even looser on judging your work (as in, we will not). Participate, join our Discord to talk about your project, ask for help, and offer advice and cheer to other participants.
Week Sauce is also a super friendly international community, open to people of all ages and levels of experience that just want to have a good supportive environment to work on their little creations, so if you know of somebody that would benefit from that, send them our way!
As always, thanks for joining us, and have fun!
—Miguel Friginal





