Pretty neat little thing, the only issue's i've noticed besides my horrible sense of direction is stunning a Jiang-Shi while they're in the air from hopping keeps them in the air forever, and stunning them during the jumpscare locks the game and stops the jumpscare from finishing. Only suggestions would be slightly more kinds of tall markers to see, like Tori gates or hanging extinguished lanterns or even just more kinds of bamboo, outside of that, make the player also have thick thighs
Myssledissle
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It's interesting so far, I had issues with the middle character staying dead on quitting via the blue gem, and think there should be different height landmarks to help navigate, or a larger minimap. Seeing a tall tree, mountain, or building rooftop would really help with remembering where you are. Otherwise, looking forward to more on it
Very good demo, big fan of it so far. I would give reccomendations but it'd be mostly repeats of what others have said so far in regards to things like Tension being a bit odd and slime tiles being weak
The only content suggestions I would make are the funny twin wyrms to go all the way and have one vore the protag for the gameover, would be kinda funny
Outside of that though, very good, looking forward to more content, and have a good day