In a similar vein, unique deaths for specific enemies? The wall grabber worm things come to mind of bein able to do, something.
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I already thought about it, and I think it's a great idea!
That said, it's not a priority for now because making new complex animations takes time (days at least, most probably weeks), and time spent drawing them is time I don't spend making the game move forward, unfortunately. But I really consider making it for the final product!