Maybe it's a good thing that the sun can't be found through the telescope ...
Mymo in B♭
Creator of
Recent community posts
Thank you! ^^ Yeah, making all that content was really difficult to do in time, and I'm only speaking as myself who only implemented the conversations into the engine and wrote a few of them! I can't speak for them of course but I'm pretty sure it must've been even harder for our writers and artists Monik and Nori!
Hi, I know I already commented on your jam submission page, but I wanted to come back to say how much I appreciate this little gem and especially how much I relate to Monica here. I don't know exactly what the problems she's dealing with are, but at least the behaviour certainly hits home. You've made something really special and meaningful, and I'm so thankful for that! You mentioned you wanted to update the stories once the voting is over, and I'm really looking forward to it! ^^
Thank you !!! Shelby is one of the few characters that I wrote, and I'm really glad you liked her ^^ It also warms my heart that you liked the blind dragon woman - that's my OC Oleandra and Nori did an absolutely stellar job with her art (and in general, Nori and Monik both did an absolutely stellar job on all the art ^^)
1000 is a very good score! I don't know how other players have it, but I've noticed that at least in my playthroughs, the score seems to be similar to the one in Minecraft - pretty useless and not really what the player is after. I was always focusing on booking as many performers as I could (and discovered a fatal bug if you book seven or more this way, oof), and the score isn't really indicative of that :D
What a charming little game! I can't believe both of our teams independently made games about drag :D (It's a pity we didn't know during the jam, it would've been funny to maybe put a reference to each others' games in our games :D)
I love the concept, the mechanic of only being able to move in one direction to collect and dodge items is really fun, although the shifting up is a little clunky (A smooth motion would be better in my opinion). And I love the reveal at the end, that is really cute! AND THE ART !!!!! Your game has such wonderful art !!!!!!!! aaaaaa I love it so much!
Very fun and very difficult game! I loved the take on the artstyle, and I really enjoyed the music, ESPECIALLY the harmonies that were going on there and OH MY GODS the U I I A I references! Love it! The controls are a little bit clunky but still enjoyable. The sad cat sounds were hurting my soul a little bit, I felt bad for the little kitties :( they sounded very much in distress, which is extremely fair given the situation. Anyway! Great game! Loved it a lot!
This is such a charming little game! The writing and the art are all so amazing! Also love the implied lesbianism, especially in Monica's route :3 (or if it's meant as a platonic date, that's very cool too, there aren't enough of those in media. But yey, LET'S GO LESBIANS) (by the way, poor soul, I hope things get better for her! You made me so genuinely care about a fictional character in such a short amount of time, well done aaa) And the minigames were fun too!
I haven't played many games from this game jam yet, but I can already tell this is most likely going to be one of my overall favourites
Is the player supposed to be able to control the character when going up the hill? Or is my inability to do that simply a linux thing or maybe a skill issue? For some reason I can only really start controlling the character when being chased by the boulder. Also I totally thought that was Sisyphos :D
I have no idea how, but after many attempts I finally managed to start the game (I think I double-clicked start? because just clicking start didn't help, bolding it, jumping on it, nothing started it)
But anyway, this was a really nice game! I loved the theme interpretation and the mechanics. The movement was very clunky, but it was fun to play!
This is definitely one of the best submissions imo! Which comes as no surprise, coming from the team behind such bangers as Play with Me and The Last Sentence. You lot always make such great games!!!
I love the graphics!!! And the sound design sdfkghflkjgshdlkgjshdflk !!!!!! And the plot twist after you figure out how to play the game well is really fun! I love all the letters you get at the end of the day :D
I couldn't get this to work on Linux with Wine, but I really wanted to play this game because the visuals and the mechanics hinted to in the screenshots seemed very cool, so I bit the bullet and booted up Windows for this game :D
And it's a cool little game with a nice story! My only criticism would probably be that the choices make it VERY obvious what the right thing to choose is, but I know how hard it is to write good non-obvious choices in these pick-your-own-adventure style stories, especially if you don't have very much time. I loved the calming down mechanic, it reminded me of the breathing mechanic in Celeste! And the doomscrolling mechanic was also very fun. I think these two mechanics really helped the story feel way more real!
Thanks! Sorry if the game is inconsistent with usual blackjack rules, I was the one implementing that and I only learnt the rules of blackjack at the beginning of the jam *ʷ*" The rules in our design document said you could only bet at the beginning of the round
And yey! I'm so glad you liked the music!!! I'm kinda proud of how it turned out! (The whole tune is kind of a reference to ROTATOR - last year's entry of the team I was in :3 )
Thank you so much! The mechanics of black jack are written in the game description if you want to try again! I agree that the graphics on the table are probably scaled to be way too small, that's my bad - I tried my best to fit everything there. The cards are purely illustrative though, what's important are the sums that are displayed in the counters next to the cards :D
I also love the art! Nori did an absolutely stunning job as always!
Wow! This is such an amazing game! There's always a few absolute gems from each jam and this game's definitely one of them. I loved how funny it was, how polished it was, the controls, the storytelling, the little easter eggs, and overall everything. (During the ending I was wondering whether it was going to go into mathematical analysis territory to define x/0 and reach that 0/0 is undefined, lol)
Thank you so much for the feedback! I have been thinking about this mechanic and I do want to change it a little bit after the voting is over, just for the sake of completion. I think the flying animation transitions could still use a lot of work (I do think they work well, but they could be even better) and the owl doesn't need to be powering through by flapping her wings all the time, maybe she could only flap once in a while. But that might confuse the player even more... I'm going to have to think about this a lot, anyway, thanks again!
Thanks, I'm really glad you liked the game! As @Pivony stated, the key is to build up speed and then let go off the controls -- the owl's collision box changes based on what kind of flight it's performing. I admit that this puzzle is maybe a little bit poorly explained in the game -- it is explained in the City level where it isn't required, and then the player has to remember that into the Cave level, where it actually is required. Nonetheless, I really hope you're able to enjoy the rest of the game now that you know how to pass through! :D
I love this game! It took me very long to complete but it managed to keep me hooked the entire time. I absolutely love games with controls like this, they were a little clunky but I still love them. Very interesting visuals, I love the challenge, and I absolutely love the input remapping mechanic. The ending is a little underwhelming when compared to how great the rest of the game is, but that doesn't take away from it!
Thank you!
I'm really glad you enjoyed it, and thank you for the kind words! They're really heartwarming to hear.
-- Mymo
Thanks, Jack!
I'm stoked you liked the audio side of things, I am so proud about how that worked out.
And yeah, experiences like yours is one of the main things I had in mind while working on the game. Music can be complicated to get into, and find confidence in. So it was my hope for this to also be a safe stepping stone for anyone, musician or not. Admittedly the later days have a very big jump in difficulty at the moment due to the time pressure to finish the project, but yeah. That's the vision!
Also, seeing people really go for it and play the game while blindfolded is so amazing. Hell yeah. Let's cross the border from a game to an experience.
Your comment made my day, really. Thank you for the support! The best to you as well!
-- Kris
Thanks a lot! :D
Accessibility is one of the parts of game design we're most interested in, so I'm very glad you found it to be a highlight.
And yeah, out of the people I've seen play our game, none of them have managed to climb the steep learning curve. I wanted to showcase the full range of possible difficulties within the few levels we had time to make in two weeks, but we could have definitely handled it a bit better. We're definitely planning a much slower buildup and more learning support in later versions! :D
-- Mymo
Thank you for the lovely comment!
It certainly is kind of an untreaded path, unfortunately, and it feels long overdue. Also, in a way it opens up ways for a fresh air in gaming for people with or without sight alike.
It certainly felt special to create, so I'm glad that carried through.
And thanks for the constructive criticism, that's really appreciated! I think Mymo once told me the currently second song was meant to be like the fifth one in the full release, hope that puts it into perspective.
-- Kris





