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mxubu

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A member registered Mar 19, 2018 · View creator page →

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Hey Colestia !

I really like your work and I am seriously considering to support you on patreon. 

I played Daydreams in red 10 minutes ago and I just wanted to give some feedbacks.

-having ellipses, cut to one scene from another is such underestimated in games that I appreciate to see these in your games (and I think it's really appropriate to have it in your game). I am also experimenting on that and I can't wait to see what you are going to do with this in your bigger project. 

-the narrative is simple though interesting, two playthroughs were enough to understand the storyline.

-I was a bit nauseous at the end because of the behavior of the camera. Rotation, speed, movement, I don't know the cause but it's pretty common in first person games in which there isn't a cursor or a crosshair, so maybe this is the issue ? Flying around was  enjoyable though. I really liked the end, it made me want to learn more about your vision of this near near future capitalism.

-It was soothing. I guess it was an intention to have something calm  and harmless to reflect on the boring day to day life and job of the protagonist

-The fact that there were no interaction was sometimes frustrating. I like when the narrative is going forward through an interaction or movement, because I feel like more engaged in it. It's just me though and I totally understand why you've made the choice to have a contemplative game more than an "interactive" one. 

I hope these feedbacks are useful and interesting for your project. If you are interested to talk more about it, I would be happy to share with you. It's a long comment, I can get really excited by engaging games like yours with political themes reflecting on capitalism, social struggles, social justice ect...

Keep the good work going, can't wait to see what's next for you! 

Cheers,

Ugo

Hey !
Sorry to hear that you've been struggling with it. Thank you for playing it anyway, your feedbacks help me a lot to do better on the next game!

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Hi Mikey !

Thank you for your lovely video ! I am so glad because you really dig the game ! My intention was to push the player to play more than once playthrough in order to put together theories about the story ! Each player has always different stories to tell me after they've played, it was a pleasure to hear yours ! There is an actual story and you were not far from the truth, actually :)

Congratulations for the video, it was fun and really interesting to see you play ! 

Hello Ferocious,

Thank you for playing Zeugma!! Your let's play was really fun! You have missed a few things that would have helped you understand the story, but this is my fault and not yours. Your video was enlightening regarding Zeugma, I hope you liked the game :)

Thank  you!

Hey Eldridge !
Thank you so much for your comment! It means a lot to me! I am glad you liked the game, and I am really pleased that what you felt was exactly what I wanted the player to feel. 

I had doubts about the vibrator, and I was afraid I couldn't find the best way to represent a thought with it. And thank you, also for your feedbacks on controls, I am planning to get it right the next time :) 

Thank you again for you comment, and thank you for playing!

Hey everyone ! Zeugma is an interactive fiction in first person about escapism, love, social struggle and determinism. 

Four objects, four vignettes, four memories. Are they past or future ?

Figure out the past from the future while packing up. Through her items, fill the gaps of a young woman's life, tell her story. 

The game is directly inspired by Gone Home, Thirty Flights of Loving and Virginia. So, if you love these games, maybe you should give it a try :) Have fun!