Congratulations! Next update will bring a lot more content, fixes and an overhaul to the UI.
MuskelKen
Creator of
Recent community posts
I really like these suggestions, thanks!
Challenges especially sound really interesting. They could encourage players to experiment with different card types/builds instead of always chasing the strongest setup, and the permanent rewards would give players something else to work toward.
I’ve noted the balancing/resource/building ideas too. I definitely want to add more long-term progression beyond just watching income go up.
For prestige, I’ve actually been thinking about keeping the collection itself, while resetting card copies/levels. Another possibility is letting players choose a limited number of cards to keep when prestiging, with ways to increase that amount later. I think that could make prestige feel rewarding without removing the sense of starting a new run.
No problem! I’m really happy you’re taking the time to give feedback. I agree that the wording for certain cards can be confusing, and that’s something I’ll be addressing in the next update alongside several card reworks.
The main reason for some of these inconsistencies is that a lot of the cards originally started as placeholders or were made specifically to test mechanics. Now that more cards are getting proper identities and the systems are becoming more finalized, I’m going through and standardizing how these effects are worded and how they interact.
For the ROOT keyword it's same issue where it was something being tested it's effect is reducing time for cards with PRODUCE keyword, a new keyword for cards which will generate something after X time. ROOT will be renamed, removed or reworked entirely.
