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No problem! I’m really happy you’re taking the time to give feedback. I agree that the wording for certain cards can be confusing, and that’s something I’ll be addressing in the next update alongside several card reworks.

The main reason for some of these inconsistencies is that a lot of the cards originally started as placeholders or were made specifically to test mechanics. Now that more cards are getting proper identities and the systems are becoming more finalized, I’m going through and standardizing how these effects are worded and how they interact.

For the ROOT keyword it's same issue where it was something being tested it's effect is reducing time for cards with PRODUCE keyword, a new keyword for cards which will generate something after X time. ROOT will be renamed, removed or reworked entirely.   

Hey there! Just trying it out again for the first time since these updates happened, and I love the changes. I've got no notes, except for a UI glitch I'm encountering. Cards with both CHOICE and TARGET (in my case Granary Keeper and Compass) don't show the button to change their target once they're played. This means if I change their choice I can't choose a target without removing and re-adding them to my layout, and there's no way for me to choose two targets for them since the choice selector goes away after clicking the first card.

I think I'm also having a second UI glitch with Compass, though I'm not sure. I can see choices for North, South and East, but no West. I'm not sure if there just isn't a West choice at all or if it's not displaying it for some reason.

I will look into it, thanks! Compass should be having all four direction, will be fixed in the next update.