Very fun game, looking forward to when saves are functional <3
(Would also appreciate a prestige upgrade for 'auto-target nearest enemy' or something of the like)
Incredibly fun game! My biggest complaint is that there isn't more of it <3
(Though on a more critical note, it does feel like some of the craftable areas aren't that substantial. I was excited to find out what new equipment I could make using materials from different areas, but there really wasn't much in them at all. The only one I found worthwhile was the town for easier string.
There also seem to be a lot more items that buff strength than intelligence, and with much higher buffs, which feels a bit bad when there are so many more int-based characters than strength-based.)
Fun to play and I enjoy the different themes of each layer.
I do have one complaint about the current build, which is the permanent upgrade to immediately unlock layer 2. Unless I'm misunderstanding how the systems work, this currently does nothing - you still need 20 constructs for your first profile, so having access to the screen before then does nothing.
Congratulations on your kid!
Lots of fun! Definitely a game I'm going to keep my eye on.
The only thing right now is that it gets repetitive pretty quickly. Probably needs either some more randomisation in terms of treats and modules or more ways to vary your deck at the beginning. I also found that I very rarely corrupted or optimised many cards in a game, even with the most modules possible.
Has the makings of a very fun game! Looking forward to seeing the result.
Currently ends kind of abruptly, and it's a bit of a feel-bad that it can end before you finish the entire tree and there's no way to go back in to finish it.
I have no idea what everyone in the comments is saying about the timer, that's half the point and removing it would make this game feel a lot less fun.
Fun concept, but the trampolines were extremely frustrating. First the treasure trampoline only worked maybe a quarter of the time (otherwise overshooting or undershooting the cauldron), and then the gnome trampoline never worked at all. Every gnome either didn't make it into the well, or overshot and clogged my cauldron. I had to stop playing after that upgrade because I was spending more time getting gnomes unstuck than actually managing my upgrades.
Also I had to play the download because the browser version constantly slid my cursor to the right.
Noticed a bug - minute multiplier activated when I unlocked upgrade max +6 and started out maxed at 7. Unlocking later upgrade maxes instantly increased the multiplier by 6 without me buying anything.
At high minute speed, the gradient effect on the minute hand doesn't disappear once a minute has been bought
Needs more feedback on where buildings should be placed. I hard reset twice - once over misplacing a light framer, and once for the crystallizer - and when I realised I'd placed my first and only flux shifter in the wrong place too, that's when I decided to just not continue.
Either update the tooltips to more clearly show where you need to place buildings, or just stop the player from placing them wrongly in the first place, like you do with the flux pumps.
For anyone else playing, so you don't make my mistakes:
- Light Framers go next to Light Catchers
- Flux Crystallizers and Flux Shifters need to be next to a source of Flux.