Fun gameplay in the active sections, but the skill tree felt extremely linear 99% of the time. There were rarely choices to make, just 'buy the next upgrade in the line'.
cobaltSniper
Recent community posts
I'm having the same bug multiple people are reporting here. Purchasing a building or research doesn't just lock up that amount of resources, it actively prevents any further resources of those type from generating.
For example, if I have 300/400 wood stored and buy something using wood, then my wood remains at 300/400 until the building has finished construction.
A great idea with a lot of potential! I like this new trend of textless games, though in this case the UI could be a bit clearer on how things work (many thanks for the explainer text in the description). Pacing is a bit slow at the moment and progression feels very linear. My one significant gripe is that you're meant to be making the blocks to create larger shapes, but the speed at which you make smaller shapes has no impact on the build speed of larger shapes.
Incredibly fun game! My biggest complaint is that there isn't more of it <3
(Though on a more critical note, it does feel like some of the craftable areas aren't that substantial. I was excited to find out what new equipment I could make using materials from different areas, but there really wasn't much in them at all. The only one I found worthwhile was the town for easier string.
There also seem to be a lot more items that buff strength than intelligence, and with much higher buffs, which feels a bit bad when there are so many more int-based characters than strength-based.)
Fun to play and I enjoy the different themes of each layer.
I do have one complaint about the current build, which is the permanent upgrade to immediately unlock layer 2. Unless I'm misunderstanding how the systems work, this currently does nothing - you still need 20 constructs for your first profile, so having access to the screen before then does nothing.
Congratulations on your kid!
Lots of fun! Definitely a game I'm going to keep my eye on.
The only thing right now is that it gets repetitive pretty quickly. Probably needs either some more randomisation in terms of treats and modules or more ways to vary your deck at the beginning. I also found that I very rarely corrupted or optimised many cards in a game, even with the most modules possible.
Has the makings of a very fun game! Looking forward to seeing the result.
Currently ends kind of abruptly, and it's a bit of a feel-bad that it can end before you finish the entire tree and there's no way to go back in to finish it.
I have no idea what everyone in the comments is saying about the timer, that's half the point and removing it would make this game feel a lot less fun.
Fun concept, but the trampolines were extremely frustrating. First the treasure trampoline only worked maybe a quarter of the time (otherwise overshooting or undershooting the cauldron), and then the gnome trampoline never worked at all. Every gnome either didn't make it into the well, or overshot and clogged my cauldron. I had to stop playing after that upgrade because I was spending more time getting gnomes unstuck than actually managing my upgrades.
Also I had to play the download because the browser version constantly slid my cursor to the right.