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cobaltSniper

48
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1
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A member registered Jun 04, 2020

Recent community posts

Fun gameplay in the active sections, but the skill tree felt extremely linear 99% of the time. There were rarely choices to make, just 'buy the next upgrade in the line'.

I'm having the same bug multiple people are reporting here. Purchasing a building or research doesn't just lock up that amount of resources, it actively prevents any further resources of those type from generating.

For example, if I have 300/400 wood stored and buy something using wood, then my wood remains at 300/400 until the building has finished construction.

The one-button idea is cute, but this game is incredibly hard right now. You don't have a lot of time to react to the enemies appearing, and since you don't know the range of the turrets it's easy to click too early and accidentally move instead of attacking.

Definitely looking forward to more content in this! Beat the first boss and hoped it was just a bug that nothing happened, but I get that development takes time.

Really enjoying the game so far! One thing I might request is if some kind of temp image can be added to equipment that currently doesn't have anything? Even if it's just a number, letter or short word, something to make it more immediately obvious what's been forged and what I'm equipping.

A great idea with a lot of potential! I like this new trend of textless games, though in this case the UI could be a bit clearer on how things work (many thanks for the explainer text in the description). Pacing is a bit slow at the moment and progression feels very linear. My one significant gripe is that you're meant to be making the blocks to create larger shapes, but the speed at which you make smaller shapes has no impact on the build speed of larger shapes.

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Very fun game, looking forward to when saves are functional <3

(Would also appreciate a prestige upgrade for 'auto-target nearest enemy' or something of the like)

Incredibly fun game! My biggest complaint is that there isn't more of it <3

(Though on a more critical note, it does feel like some of the craftable areas aren't that substantial. I was excited to find out what new equipment I could make using materials from different areas, but there really wasn't much in them at all. The only one I found worthwhile was the town for easier string.

There also seem to be a lot more items that buff strength than intelligence, and with much higher buffs, which feels a bit bad when there are so many more int-based characters than strength-based.)

Game looks fun, but as of right now a lot of the UI elements are difficult to navigate outside of fullscreen.

Five squares generate and then generation stops forever. Refreshing resets the game but the same thing happens again right after.

Does it? I didn't notice anything in the explanation that it would do that. Unless unlocking layer 2 intrinsically speeds up layer 1 progression, which I don't recall seeing mentioned.

Fun to play and I enjoy the different themes of each layer.

I do have one complaint about the current build, which is the permanent upgrade to immediately unlock layer 2. Unless I'm misunderstanding how the systems work, this currently does nothing - you still need 20 constructs for your first profile, so having access to the screen before then does nothing.

Congratulations on your kid!

I would really reconsider whether this is an idle game considering it's entirely active.

Very fun rules, but the game seems fundamentally broken right now. I've lost multiple rounds because character hints were completely incorrect, and the character was neither corrupted nor drunk. Would absolutely play more if these issues were fixed.

For some reason the game won't load at all for me. It stays stuck on a black screen, with the custom cursor loaded but nothing else happens.

Lots of fun! Definitely a game I'm going to keep my eye on.

The only thing right now is that it gets repetitive pretty quickly. Probably needs either some more randomisation in terms of treats and modules or more ways to vary your deck at the beginning. I also found that I very rarely corrupted or optimised many cards in a game, even with the most modules possible.

The game is currently unplayable for me (playing on Firefox). I see something for a moment as the page is loading, but then it disappears and all I can see is the scan-line effect.

I don't know why a game like this is tagged 'idle' when it's an active play game.

Very fun game, sadly couldn't complete as I experienced a glitch right at the end of the game. I could no longer draw circles and the automated drawing stopped, leaving me unable to make any more circles.

Has the makings of a very fun game! Looking forward to seeing the result.

Currently ends kind of abruptly, and it's a bit of a feel-bad that it can end before you finish the entire tree and there's no way to go back in to finish it.

I have no idea what everyone in the comments is saying about the timer, that's half the point and removing it would make this game feel a lot less fun.

Very fun game! is there any possibility of adding an 'export save' button to transfer my save from browser to desktop?

Fun game with a neat framing device. My only complaint is that it doesn't feel like there's a lot of options when it comes to upgrading; large portions of the upgrade 'tree' are one long line where you just buy one upgrade after another without a lot of decision making.

Having the same UI problems as others.

Very fun game but the enemies randomly stopped spawning after a large dragon appeared. I guess I win?

Super fun as always. Had an issue on browser (Firefox) where the game froze up after about fifteen minutes, but I downloaded it and it ran fine.

Yeah, making them take less time would be a huge help. More variety sounds fun but probably wouldn't make me feel any better about the ads unless they also took less time.

Game is very fun, but I feel like the 'fewer forced ads' upgrade is either broken or useless. I've clicked about twenty ads with it enabled, and every single one of them played in full.

Funny game, very much not an idle game.

Fun gameplay loop, no comments on how it plays. The 'you win' screen gave me a massive jump though, maybe consider toning down the sound or having more of a lead-in to it.

Game is fun, but it's definitely not an idle game.

Fun concept, but the trampolines were extremely frustrating. First the treasure trampoline only worked maybe a quarter of the time (otherwise overshooting or undershooting the cauldron), and then the gnome trampoline never worked at all. Every gnome either didn't make it into the well, or overshot and clogged my cauldron. I had to stop playing after that upgrade because I was spending more time getting gnomes unstuck than actually managing my upgrades.


Also I had to play the download because the browser version constantly slid my cursor to the right. 

Fun game, played until my inventory filled at stage 5.  If the game's going to be updated to go on for longer, I would suggest having the level of equipment you buy increase as stages go on.

Seems weird to call this an incremental game when there's no form of progression to speak of. A fun game, but still.

Looked like the game would be fun, but my computer popped up a window and shifted the game out of focus as I was entering the password. The game wouldn't work again after that, and when I closed and reopened it my progress was wiped. Killed my motivation to try and go back to where I was.

Looks like an interesting concept, but steering is extremely difficult. Not to mention that you've tagged this game as an idle game when it obviously isn't.

Not an idle game.

Absolutely not an idle game.

Not an idle game. Also no feedback on what cards actually do, or if they do anything at all.

If it helps at all, this was being done on Firefox on Windows 10. Thank you for the response!