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cobaltSniper

17
Posts
A member registered Jun 04, 2020

Recent community posts

Fun concept, but the trampolines were extremely frustrating. First the treasure trampoline only worked maybe a quarter of the time (otherwise overshooting or undershooting the cauldron), and then the gnome trampoline never worked at all. Every gnome either didn't make it into the well, or overshot and clogged my cauldron. I had to stop playing after that upgrade because I was spending more time getting gnomes unstuck than actually managing my upgrades.


Also I had to play the download because the browser version constantly slid my cursor to the right. 

Fun game, played until my inventory filled at stage 5.  If the game's going to be updated to go on for longer, I would suggest having the level of equipment you buy increase as stages go on.

Seems weird to call this an incremental game when there's no form of progression to speak of. A fun game, but still.

Looked like the game would be fun, but my computer popped up a window and shifted the game out of focus as I was entering the password. The game wouldn't work again after that, and when I closed and reopened it my progress was wiped. Killed my motivation to try and go back to where I was.

Looks like an interesting concept, but steering is extremely difficult. Not to mention that you've tagged this game as an idle game when it obviously isn't.

Not an idle game.

Absolutely not an idle game.

Not an idle game. Also no feedback on what cards actually do, or if they do anything at all.

If it helps at all, this was being done on Firefox on Windows 10. Thank you for the response!

Noticed a bug - minute multiplier activated when I unlocked upgrade max +6 and started out maxed at 7. Unlocking later upgrade maxes instantly increased the multiplier by 6 without me buying anything.

At high minute speed, the gradient effect on the minute hand doesn't disappear once a minute has been bought

I'm using Firefox on Windows 10.

The camera is constantly moving to the right, no matter what I do.

(1 edit)

Oh wow, okay. My mistake, complaints about building placement withdrawn. I don't recall dragging buildings being mentioned anywhere, though.

EDIT: finally noticed the help button.

Needs more feedback on where buildings should be placed. I hard reset twice - once over misplacing a light framer, and once for the crystallizer - and when I realised I'd placed my first and only flux shifter in the wrong place too, that's when I decided to just not continue.

Either update the tooltips to more clearly show where you need to place buildings, or just stop the player from placing them wrongly in the first place, like you do with the flux pumps.

For anyone else playing, so you don't make my mistakes:
- Light Framers go next to Light Catchers
- Flux Crystallizers and Flux Shifters need to be next to a source of Flux.

For one reason, AI images such as the one you're using for your game's cover right now often indicate to people that a game is low effort; games with AI covers tend to use lots of other AI assets (which it doesn't look like yours does), or possibly use basic game templates without adding a lot else to it. Even when this isn't actually the case, people are going to assume it about your game and not give it the benefit of the doubt.

Additionally, many image generation platforms take advantage of plagiarized art and are massively energy inefficient, and most people recommend avoiding them altogether.

Game doesn't work in windowed, options menu isn't visible even in full screen, no easy button to exit fullscreen, and the 'you were away' message popping up on every screen transition is frustrating. Also, don't use AI images.

The last five levels of progression all cleared in one click, and clearing the last one caused the game to crash.