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I really like these suggestions, thanks!

Challenges especially sound really interesting. They could encourage players to experiment with different card types/builds instead of always chasing the strongest setup, and the permanent rewards would give players something else to work toward.

I’ve noted the balancing/resource/building ideas too. I definitely want to add more long-term progression beyond just watching income go up.

For prestige, I’ve actually been thinking about keeping the collection itself, while resetting card copies/levels. Another possibility is letting players choose a limited number of cards to keep when prestiging, with ways to increase that amount later. I think that could make prestige feel rewarding without removing the sense of starting a new run.