Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

cal michael

23
Posts
2
Topics
98
Followers
26
Following
A member registered May 20, 2017 · View creator page →

Creator of

Recent community posts

thank you! <3

a gorgeous and incredibly thoughtful game. stylistically divine. really enjoyed the text-based adventure combined with point and click scenes. 

(1 edit)

No, do not contact me about your AI slop again.

thank you so much!

thank you! im glad both translations hold up <3

thank you ❤️

thank you! your music is incredible 🕊️

this worked, thank you so much!! 🕊️

im back :) I read through the sounds deck example, and some other forum posts, and have specific (coding 101, probably) level questions about music in a visual novel style game.

i am trying to implement background music, split into 17 10-second intervals, seamlessly across decks.  currently i have a field named loopcounter on the first screen that starts at 0. i have put this code in the deck level script:

on loop do
 m:3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,1,2
 deck.cards.Home.widgets.loopcounter.text:i:(count m)%1+deck.cards.Home.widgets.loopcounter.text
 "sound%i" format m[i]
end
(the array starts at 3 because of strange music splicing)  while sound plays continuously through the deck, it advances tracks upon going to a new card. ) this loops correctly on the starting card.
the code for each card after all follow a similar format:

on view do
  if langselect.widgets.language.text = "ukrainian" then
(dd text things)
    dd.close[]

    go["Next"]

  else
(more dd text things)
    dd.close[]
    go["Next"]
  end
end  

I have gotten music to play through seamlessly through cards before but have gotten so turned around with this code i forgot how :^) it had its own issues as well. 
thanks for your time!

hey! fun video ha. not sure if i have any current projects but i really liked the jazz section and the 'song about me' section, rules. i normally look for experimental music with various world folk influences, ambient tracks and like to let musicians experiment and have fun with no rigid briefs. do you have a discord/itch/website? and what are your rates? 

hey kirill! i've already found musicians, but as a side note, what language do you translate to? would be interested in that work :)

Hello, currently looking for an English -> Ukrainian translation of a small, 400 word script about a man carrying his wife's coffin through the end of the world. Let me know your rates :^)

bro this is fucking insane but i never saw this message T_T i'm only seeing it now because of another comment. i'm not sure if you've changed discords or not but mine is still meatsound if you'd like to send a new request 

hey! i actually don't think the program I used supports outside audio, but i'm still interested. i'll send a message on discord soon, thanks

hey max, your field recordings are absolutely beautiful. thank you for sharing!

(1 edit)

hello! looking for a couple small, short songs. mostly for fun but would like to use them in projects as well. 

artists im into/sounds i like include godspeed you! black emperor, theodor bastard, the no, i'm not a human soundtrack, and kristen hayter (lingua ignota).

looking to match the vibe of my works, you can find some on my page but here are a few stills

 i'm awful with commissioning music so if you need more details, feel free to ask :^) drop some samples, prices, and approx. turnaround times, thanks

i love you

i played this back in 2014 and it might be silly to say but quite frankly its still one of my favorite games ever. to me the eye searing art is absolutely gorgeous, and the atmosphere is incredible. thanks for making such lovely work :^)

Perfect, thank you!

Hello! This is a pretty basic question, so hope I'm not barging in. I've created a Chinese font based on what I needed through editing the menu text, replacing characters ! though a with the Chinese characters I needed, and imported it into my deck.  This is the field I've written my dialogue script to draw from: 

However, when I start the script, the dialogue appears as plain text:


What am I doing wrong? The answer feels like it should be obvious but my brain is fried, ha. 

thank you <3

if this offer is still available, sure! let me know what you need :) 

thank you! the text is st. hildegard's lingua ignota :)