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murpyh

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A member registered Feb 21, 2020 · View creator page →

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Each territory has three different “damage types.” CIV is green, COM is yellow, GOV is purple.

Population is split evenly between the three categories and you have to get 100% infection in all 3 to fully infect a territory. Certain upgrades improve your ability to infect only a specific damage type

This was going to be better explained but we didn’t have much time to make a tutorial :p

(2 edits)

The control scheme in this looked really satisfying during the showcase and it absolutely was. It’s simple but allows for a good range of fun and challenge in a way that reminds me of 2010s mobile games like Cut The Rope. The nonlinear design of the levels and star rating system make this very replayable despite a small set of mechanics.

I was only able to complete up to Level 6. The difficulty doesn’t feel unfair or frustrating, though. I will say that it is quite hard to take out enemies via web shot since the projectile is so small and moves decently slow. Some “simple control scheme with tight precision” style games (i.e. Geometry Dash) work around problems like these by making hitboxes larger or smaller than the visual, to make things easier to hit or harder to dodge - that might help the difficulty curve a little.

Also I appreciate the “personal caves” joke.

Works for me on the latest Chrome version on Windows. Could you give your Chrome version and OS?

This looks like it took a ludicrous amount of effort, awesome job, the art and music are great

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Charlie Gun (and the Robot Space Cowboys from Hell) is a 2d platformer shooter about upgrading your weapons and self to defeat an ever-increasing onslaught of enemy creatures. There are currently 30 waves for each of the 3 difficulty levels, and 5 maps. I would really appreciate feedback on the game! :)

Play it here: https://murpyh.itch.io/charlie-gun

Here’s some gameplay footage if you’re curious: https://www.youtube.com/watch?v=KirEFdiZyaI