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(2 edits)

The control scheme in this looked really satisfying during the showcase and it absolutely was. It’s simple but allows for a good range of fun and challenge in a way that reminds me of 2010s mobile games like Cut The Rope. The nonlinear design of the levels and star rating system make this very replayable despite a small set of mechanics.

I was only able to complete up to Level 6. The difficulty doesn’t feel unfair or frustrating, though. I will say that it is quite hard to take out enemies via web shot since the projectile is so small and moves decently slow. Some “simple control scheme with tight precision” style games (i.e. Geometry Dash) work around problems like these by making hitboxes larger or smaller than the visual, to make things easier to hit or harder to dodge - that might help the difficulty curve a little.

Also I appreciate the “personal caves” joke.

You saying Cut the Rope just brung back so many memories thank you