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Lowborn

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A member registered Jun 15, 2014 · View creator page →

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I like the premise, a missing priest and a surely infested barrow mound. I think that this would serve well as intro dungeon for shadowdark, especially if the players are more combat focused.

Good placement on room 10 such that it will be encountered on either pathway. 

Thanks!
I was thinking perhaps even less than a one-shot
Maybe the tower is something encountered while sailing and it doesn't fill a full session
or something seen on the horizon and ignored. 

very ambitious, love the set up and the maybe(?) communist-nationalist civil war looming in the background. Not to mention full body strategic martial arts... super cool!

Immediately knew I'd like to use this, looks like a  great city crawl.
Special shout out to the two encounters you can encounter again, memorable stuff. 
One thing it'd be nice to see is another encounter that varies based on which district you're in or under. 

Excellent job. The module feels quite fleshed out despite only being 3 pages. Having blank hexes along with a well stocked encounter table makes the module feel big but not cluttered, I can imagine some nice beats between scenarios. 

Additionally, I think the Wind Effects table is cool. At first I thought the party might not interact with it more than once after learning they can't leave, but the mix of good/bad effects might bring them back (I could also see a party low on rations taking advantage of the perimeter winds as a quick way to travel, should they want to go counterclock wise)

Excellent job. The module feels quite fleshed out despite only being 3 pages. Having blank hexes along with a well stocked encounter table makes the module feel big but not cluttered, I can imagine some nice beats between scenarios.  Additionally, I think the Wind Effects table is cool. At first I thought the party might not interact with it more than once after learning they can't leave, but the mix of good/bad effects might bring them back (I could also see a party low on rations taking advantage of the perimeter winds as a quick way to travel, should they want to go counterclock wise)

Thank you! Appreciate the feedback, I agree the Hook table may not be needed. Maybe more useful if run as a one-shot funnel.  

I'd like to work more on a rising tide / water dungeon mechanic in a larger piece of work sometime.  

I really enjoy the paintings, great job