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(+1)

Excellent job. The module feels quite fleshed out despite only being 3 pages. Having blank hexes along with a well stocked encounter table makes the module feel big but not cluttered, I can imagine some nice beats between scenarios.  Additionally, I think the Wind Effects table is cool. At first I thought the party might not interact with it more than once after learning they can't leave, but the mix of good/bad effects might bring them back (I could also see a party low on rations taking advantage of the perimeter winds as a quick way to travel, should they want to go counterclock wise)