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Thank you! Appreciate the feedback, I agree the Hook table may not be needed. Maybe more useful if run as a one-shot funnel.  

I'd like to work more on a rising tide / water dungeon mechanic in a larger piece of work sometime.  

I've got a version of that going in a Cursed Scrolls 3 Shadowdark campaign, where an angry god is causing earthquakes and slowly sinking the isles. It's cool and put pressure on the players to do something about it, but I wish I'd thought through the repercussions more before using it tbh. It's maybe a bit _too_ cataclysmic haha.