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strifey

32
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9
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8
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A member registered Dec 22, 2025 · View creator page →

Creator of

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Really well written and presented. Wish there was a bit more meat to "solving" the puzzle of what's going on presented in the adventure, but there's a lot of room for a motivated GM to build some interesting interactions regardless. Maybe a small number of pre-written NPCs or cultists with knowledge and weaknesses to exploit?

Hah, fair enough! Better to be super clear than confusing 

Great cover and use of the Mythic Bastionland style. I've only read, not played, Mythic Bastionland, but I already think I can appreciate how bold of a take on it this is. Very cool, thanks for making it!

Very neat, efficient mechanics. Always love a magician undone by their curiosity trope. One of the most simply readable adventures I've come across. I do wonder if it'd end up being a tad easy for level 2, but that's OK!

Yes! Definitely a "pizza and beer" session type of scenario. The goal was simple and easy to run and play. Mainly because that means it was straightforward for me to finally clean up something and get it out there.

Thanks for the kind words! 

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This art absolutely rips, and it manages not to sacrifice legibility to do it. At least not in the realm of contrast/organization, which is where something this stylized usually gets carried away.

The rules are fun and interesting too. Really think you did something special with your title prompt.

EDIT: If I have one tiny nitpick, it's that it felt kind of redundant to mention everything's a living candle in the D12 room table. But it almost feels like that was the joke?

Love the setup and the cultist's misunderstandings. Enjoy the verticality element as well!

I like the approach of hordes being a higher-level threat in SD rather than introduce too much power creep. The layout is really nice, and I like how easy it is to read through.

Love the visual style and weird vibes. Unfortunately I think I'd find this hard to run in this format, as I have a hard time reading and distinguishing portions of it. The thin black text on blue is just a bit tough on my eyes. Still very cool, though!

Weird in all the best pulpy ways. Very fun use of the Monty Hall problem at that end.

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Really dig the visual design. The attention to detail is inspiring. Always appreciate a clever ticking clock for a premade so it's easy to run as a one-shot with a satisfying ending.

Really beautiful visual design and inspired use of the title. Really enjoy the Yasha-Gok lore. Definitely going to put an Astral Gem somewhere in a dungeon soon!

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Glad you like it! Kelsey Dionne does this on her mini-adventures, and I think it's brilliant. Often when I'm running pre-made adventures I'm just searching for key words and phrases to remind myself of what's meant to be going on in a particular room/area.

Hey, thanks for the feedback! I feel like I totally get what you're saying wrt a jungle being the perfect place to get lost/confused and feel totally untethered in. Unfortunately, I didn't feel prepared to take on something like that here, but I kinda wish I'd built a little hexcrawl with that sort of approach in mind. It could be a fun followup to slot this in on a hex in a River of Night hex with some more support for wandering off in the wrong direction  entirely.

Aw, thanks! Potion and magical items are particularly fun for me to think up. Glad you like it.

Thanks! I definitely wanted the jungle to feel unwelcoming.

Thanks, I appreciate the kind words. Will definitely add a danger indicator next 

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Hey thanks! Totally understand the desire for more non-linearity, but I didn't want it to feel forced, and it just felt natural to me that the path would be straightforward. If I were to expand this in the future (and I might), I'd probably add a path from room 3 or 4 towards a Reptilian village or some sort of outpost.

Ooh, very neat tables. I love the idea of sprinkling in errands/cleanup for godlike wizard's pets/experiments. Very clever use of the prompt!

A fantastical They Live! Love it, and love how many adventures I've read are using Lizardfolk. Really appreciate the ambition of delivering as much content on as few pages as possible. Well done!

The visuals and writing absolutely NAIL the Appx N theme. Lovely just to read through and look at.

Incredibly cool art and layout. Love how effective the room descriptions manage to be while sitting right next to their locations on the map.

I've got a version of that going in a Cursed Scrolls 3 Shadowdark campaign, where an angry god is causing earthquakes and slowly sinking the isles. It's cool and put pressure on the players to do something about it, but I wish I'd thought through the repercussions more before using it tbh. It's maybe a bit _too_ cataclysmic haha.

Adore the cover art, and really digging the mixed media layout of the content.

Really pretty art! Love the conciseness and density of the layout. Rolling on a hook table is a bit unintuitive to me, but I like the options. I'd probably just pick the most natural one for the party. I like that the tide can rise and push the party up the tower. Cool thematic ticking clock!

Huge fan of your visual design! Clean, but not overly modern. Enjoy the idea of pressure from the curse.

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Stunning artwork! I'm jonesing to run some stuff in a tropical jungle series of sessions with my SD table. Hopefully I'll get a chance to use this!

Love the look and the art. Appreciate the concise yet evocative descriptions. Also love to see a fellow reptilian enjoyer. The white text  on the first page is a bit tough to read, though.


Great job!

Please download the latest! I forgot to include the key item description box in this version!

This looks so cool! Love the set and setting. How'd you go about designing the cover? I'm super new to designing a layout, and I'd love some tips on how to get that worn out paperback feel. What tools do you use for that?

I love your book cover! What software did you use? Any tips/pointers for making something like this for someone new to design?