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(+1)

Really well written and presented. Wish there was a bit more meat to "solving" the puzzle of what's going on presented in the adventure, but there's a lot of room for a motivated GM to build some interesting interactions regardless. Maybe a small number of pre-written NPCs or cultists with knowledge and weaknesses to exploit?

Thanks for the comment; I 100% agree. I'm not going to lie, space was a factor. I wanted to make sure my type worked if you printed this thing and took it to a table. Originally, I wanted some more random events and rooms, but the space just did not allow for it... maybe we will see an expanded version post-competition ;) 

Either way, I thought I got the bones of the thing across so a GM can add a little more flair on top before their session.