Hey thank you :)
Yes I know :D These levels are only for the development phase. But I have to be careful that something like this isn't in the real levels.
I am working on a system to save the progress of the player within a level. Maybe you can take a look at my game and then on my ideas and give me some feedback. I have three possibilities in mind:
But I thought I ask you. What do you think is the best method that makes most fun for the player? Do you have other ideas?
Already makes fun to play :)
But the Controls are still a little bit pain :D Sometimes got I stuck on the bridges and I had the feeling that the player moves a tiny bit when I already released the buttons.
For I while I thought the stars are obstacles too. Maybe you can reduce the saturation a little bit.
But keep on :)
Yes, of course. I plan to add buttons for the home, the work, and the direct family members, that the player can directly jump to this objects. I implemented this already in the window of the houses with their residents. I also plan to add additional information like age, profession, satisfaction...
Thank you for your feedback.
Yes, the settlers will have a more important role in the game like now. My plan is that their daily routine will be completely simulated. In the next update, for the beginning, they will go to a free house and move in.
Decorative objects will be included at a later stage. But I think they are important too. Whether they will be part of the actual buildings or separate buildings, I don't know for now.
As I wrote in a comment above. I will add tooltips and the missing resources to the header soon. I think then will it be more comprehensible for the players.
Yes the save and load system is not completely fine. I have to work on this in the future. If you could tell me what is lost after loading, this would be very helpful for me.
Yes, because you are running out of clay. You can't see this at the moment. I will add tooltips for the building costs and the amount of clay in the upper bar soon.
I will also increase the amount of the clay at the beginning. Because at the moment you don't have the possibility to gather clay.