Thanks! It's been a bit since I've done a project in Godot so there was certainly a lot of bumping into walls trying to get the concept implemented within the time limit
m₂
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I would be interested in helping out with this!
- Some professional experience, have shipped a couple VR games in the past built with Unity and done more smaller games for jams and such in Godot and web frameworks. Also experienced with Ren'Py.
- Here's my website (https://www.msub2.com/projects/) and itch page (https://itch.io/profile/msub2)
- I love a well-scoped idea that's clearly had a lot of thought put into it already. Plus, I've been wanting to get more hands-on experience with real Godot projects and this looks like it'd be fun to put together!
- You can reach me on Discord as msub2 (or through any of the other social links on my website)
I believe the relevant allow is now "xr-spatial-tracking," but yes, it was just recently added thanks to me raising an issue in the GitHub repo https://github.com/itchio/itch.io/issues/1117
Glad you enjoyed it! I pretty much just used followed VR with Andrew's smooth locomotion tutorial and used the standard SteamVR player prefab and that seems to have taken care of wall collisions and whatnot. Assets are mostly from the Unity asset store, although I found a lot of good textures over at https://3dtextures.me/. I'll check out your entry later today!









