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MrTroy

75
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A member registered May 06, 2015 · View creator page →

Creator of

Recent community posts

Thanks. I had to fix the jam level bugs. I wanted to add more but stay true to the original. Thanks for playing, again. 🥹

Thanks for the feedback! I ran in to 1 hour to submission bugs that I had to fix in order to have a working game. I missed a lot of things that I created assets for but had no time to implement/test. I was juggling working on this and real life, so this had to take a back seat. I'm quite pleased with what I came out with. One quick hint on controls I haven't said much. Holding shift will slow you down and allow for tighter turns. Thank you for playing!

This game was a lot of fun! I didn't get to the end though :(

I wish I could've moved ahead a little bit to see what was coming, I felt like some of the movement was too tight and left no room for error & recovery.  Other than that, this game was a lot of fun!

Thank you! The controls were tough for me to get right, a few friends of mine are into the classic arcade scene, and I didn't at the time know how to make customizable controls. That's why there are so many options on controls. Thank you for playing!

I was trying to avoid people continuing shooting the enemies because you're suppose to wrap them with the ribbon. I figured putting a health bar would encourage players to just destroy all of the mobs. I'm trying to figure a better way to handle that. Thanks for playing!

Thanks!

I realized after I submitted the bigger mobs were suppose to take 3 hits, and I didn't save that. 😅 The controls seem to be the biggest issue everyone has with it, I'm going to rework somethings after voting is done and hopefully fix that. Thanks for playing!

This was a very cute game! 

I ran in to a few bugs though, I couldn't tell what I had in my hand because I had everything. And I didn't get to see the win screen the first time, because I won and clicked the replay button at the same time (I think), because the game just started over as I moved the big picture back on the wall.

I love the music in this game so much! I literally went to the bandcamp page and followed, so I can get an update in case the music for this is released. The game is really fun, especially if you can get in to a rotation groove and never release the spacebar. The sound from the dialog in the beginning was a little bit bitey to me, I had to skip the slow build for it all.  Other than that this was a pretty solid entry.

I have to fix those bugs before I can relax. 😏

I'm going to give it another week, but I'll started working on it after voting is done. Thank you for playing!

This game was so cute! It was really difficult at times, 🤔 in a fun challenging way. I really bonked the last day and was closed. 😔

I find myself constantly wanting to come back to this game. 🙂 I love the leader board feature even though someone knocked me down to number 12... well... a lot of people knocked me down from 4th... give me a second... okay now at the time of writing I'm back up to 5th. 😄

The jump physics were a little rough for me. Once in the air I don't think I can change direction, so that made things feel a bit more scripted. A better explanation would be, I felt like I had to jump from certain points in order to solve various puzzles or land in specific areas. I really love the "jump on the button to reveal the next area", and if you had a little more time to add something, I would've loved for each area to reveal with a fade or a scale. 

Wait... you were suppose to hit the switch from bellow? I found that I was able to jump on various objects and jump up to the top. 

Thanks for your feedback!

Flying a circle and wrapping around the stunned enemies or blocks captures them, which heals the base's health. 

I ran out of time to incorporate the special effects and Sounds. 

My biggest problem was using Shift & Ctrl on my desktop works fine. But, it does different things on different os. So I tried to make as many options as I could 😔


Thanks for playing!

It's downloadable as Windows executable.  I couldn't get a Mac up and running fast enough to submit.  After the voting process is done, I'll be doing a major upload. There's a hand full of things that I couldn't fit in for the jam that I wanted to make sure I put in before I did any overhauling. I appreciate you giving the game a chance regardless. 😁

Then I will be back when that fix is up. I was having a blast. 😏

How do I complete the basket ball game? I believe the wrong text keeps popping up. :(

Cool concept. 

I can't get enough garlic. :(

------
Here's the text that appears in the upper right. For those of us like me who couldn't read it. Also I found pressing ESC closes the recipe.

Press R, to read Okra Stew recipe

Press E, to talk with farmer or go into the house

Press F, to feed chickens

You need to plant plants for extra stew

Buy seeds from a farmer.

You need other ingredients.

after planting move in the future

collect vegetables and go to the kitchen.

Travel to the future

(Click here for this action)

OMG! I love the writing in this. I had to chime in and say that. 😀

The game is playable in browser. But... the lighting and shadow effects are removed. :(

Got a full play through. Died, restarted at level 2, every reel is a slime. :( Died... game froze.

Wow that's intense.

Is there a way to stop a race? I flipped over and couldn't back out. 

I got a score of 152! 😅 It got insane and I couldn't keep the cursor on the screen.

Whoooo! That was fun! 2 mins 38s!

Done... But... you have to find it. :smirk:

(as far as royalty free... if you end up using it anywhere just make sure I get acknowledgement. It's currently under Creative Commons)

The standard Ludum Dare Compo is 48 hours. The Ludum Dare Jam is 72 hours. The Ludum Dare Relaxed is two weeks. I spent one or two weeks on it

I didn't know if it was okay to post it... If not I'll delete it. If I save the game and refreshed the window, the cost for the click upgrade would reset. So, once it was I was getting millions per enemies clicked. I would rack up damage, move on, save, then refresh. 

I beat the last creature!

Found a nice little bug that allowed me to see the Fallen Angel. I don't know how else I would've gotten that much money to get there.

It feels like it goes on and on, and I'm curious what the last creature actually is.

Pikmin was one of my biggest inspiration for this game.  Music is perhaps one of my weakest talents, hence why I had to use stock music for the game. If I were going to move forward and build a more complete game, I would honestly love to talk to you about something like that. :)

I enjoyed playing all of the mini games. The thing that I love most of all is the music. 😊

This game was very challenging. I got to level 3 and panic clicked everywhere except on the actual cinnamon sticks. 😅

That ending. ❤️ It took me a bit to realize I had to click on that menu to get it to blow up. I really love your music!

I really love the music in this game. It's way more difficult than I was expecting, but I'm going to keep going and hopefully I can eventually win.

Alright! I will jump in and play everyone's game in this thread. Feel free to play mine if you haven't. 😀
https://mrtroy.itch.io/welcome-to-urf

Hands down Spog. Im not sure how I broke it, but I was racking up the point! I couldn't score a single point on Tong. 

This was a very fun entry. I unfortunately kept losing the pumpkin cartridge even when I inspected it away from the bean bag. BUT... I did play the other two. :D

OMG I love it! 🥺I refused to run the entire time! I slowly explored and didn't eat any of the treats. This is a magnificent entry! 

I really really love the music in the game as well as the Playstation style graphics. Did you do the music yourself?