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Rosk

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A member registered Jul 19, 2023 · View creator page →

Recent community posts

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Loved this. I like the way the levels were built naturally on top of each other. That last level was a toughie, but I managed it. I have nothing bad to say about this game, only positives!

Hi. Thanks for the reply. I tried it again, and with fresh eyes it made a bit more sense the second play through. I tried playing the game without increasing my luck, and it was much more playable. The moment I increased my luck, that's when the problem starts. So from a debugging point of view I would suggest you start looking there. 

Just as an idea to develop the game, I did wonder perhaps whether releasing your catches could increase your luck instead? I couldn't see the point of releasing your catches otherwise. Anyway, just a suggestion. 

Oops! Glad to see you in the top 10% for enjoyment. I know there were a few similar themed games, but I really liked yours! Hope you enjoyed the jam. 

Thanks for the update. Sorry that you missed the jam. This would have got some good scores. Its a lovely game. Nice cosy vibes and deceptively tricky sometimes. I like how the mechanics developed after each level. I really enjoyed it. 

An enjoyable game but it got too hard quickly. I didn't really understand the power up benefits, and increased my luck. However, from then on I only got hard to catch fish, which i just could not catch. It was just too quick. Even if I did a double click straight away every time. Because of this, I stopped catching any fish at all, which prevented me from powering up and solving the issue. Setting that aside, this is a game jam game and I really liked the theme. Not sure how the necromancer part came into it though. Bringing fish back to life? Maybe I missed something. Anyway, good job.

Honestly, I had low expectations, but it was surprisingly fun. You could easily expand on this. e.g. fuel limits. Having a selection of children sit on the swings who could help or hinder you. Different swings, like tyres, or more boosters with different keys you have to press at different times. Anyway, its up to you. I enjoyed it immensely. 

I'm surprised that there aren't more comments on here. this is a great game. a simple concept, well executed. 

Nice idea. There were some collision detection issues I noticed. At one point I was trying to get hit and stuff was just passing through me without consequence. However, good work, and well done for submitting a game. 

Fun game. A new take on an old game format. I liked it. 

I enjoyed the idea of this, but struggled with all the commands. I suspect you are just a lot cleverer than I am ! Once I got it to fire the tank that was great. Its a novel way of control. But I think this needed a bigger tutorial that perhaps you dont have time for in a game jam. If you do carry this on, id be interested to see where this goes.

This is absolutely mind bendingly brilliant! 

Id love to see more of this. I know its a jam, so this isnt a criticism, just an idea incase you take the game further (you should!) perhaps arrows on the ground to show which way is up for each area. Might make the controls a bit less maddening!  Otherwise this is a brilliant game jam gem!

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The game looks great, but the resolution means that I can only see a small portion of the play area. Eg I couldnt see the clock, or the controls at the bottom. I'm not going to rate either way as I couldnt play it properly. EDIT. Managed to get it working ok, but I had to scroll around the play area which might have hampered my experience. 

Sorry. Ive tried to play it but it just wont load. Used both Chrome and DuckDuck  but no joy. Hope you get it sorted. Its looks fun. 

Loved this. Very hypnotic. Appreciate that this is a jam, but having the vehicles bump into each other, and not pass through would be nice if you ever wanted to take the game further. 

Nice. A good gameplay loop, and I liked the music too!

Really liked this. Good vibes, despite the sad theme! 

Love the style, and the gameplay. Well done!  PS: Did you build your own shader or was it one already available?  Think I might get the full version of this, I loved it!

Thanks for playing.  Its a fair comment about the space. I just thought it would make it more of a challenge as the premise is fairly simple otherwise.  

Cheers. Determined to try and make whatever comes up in my next jam better.  

Thanks.  All I can see is its flaws, so I wasn't expecting positive comments.  You've made my day!

I like the idea, and the game looks good. For that alone, its great. However, I struggled to play it. I could move around ok, and it was smooth and nice. However,it wasnt clear where I should click on the tower, and I had to hunt a little to find out. If you carried this on after the jam, perhaps some tooltips style hints as you play, or some indicators to show what you should do first. Just suggestions. Anyway, vastly better than my entry!

I couldn't get it to work either. I can select the green planet, and hit enter and the "ship" flies off into the unknown. No idea what I am supposed to do, or how to do it. 

This is a fantastic idea! Very creative. Really enjoyed it!

Nice. I liked it! Just the right level of difficulty I think. I couldn't pick up all the flesh though. If you decided to carry on with the game after the jam, you could perhaps use the crosshairs to get those difficult bits that were just out of reach. My enemies didnt seem to have the same problem I did. But really good for a jam (much, much better than my effort!). 

Managed to beat it, but really enjoyed it! 

If you want some feedback ... read on. Or otherwise ignore! 

I came up with some of these ideas, and then read through and saw that lots of people thought the same things. Ah well ... I've written it now!

Not all the demons were flagged by the game once they had arrived, I had to drive around looking for stragglers. 

I thought gameplay might be improved with just using cursor keys instead of the slider, but I guess the difficulty in controlling the train was part of the design? 

Could you include causing damage with the train, i.e. running them over? I initially thought that was the point of the game. The faster you go the more damage, but you might fly by, and minimise the impact your archers etc do. 

I think you could "easily" do different levels, or tracks for variety. There is the potential for a much bigger game here. 

Optional power ups. Choose to repair your towers or upgrade the train? Wandering mobs that support you? 

Also, just a suggestion (which I presume would take a lot of work, so feel free to ignore), some ability to lay tracks where you want. 

I will probably play this again though! I love the concept!

Perfect. I've got a lot further now.  Enjoying it a lot. 

The first time you see the lava squirter from the floor, it doesn't give you any indication as to what it is, until you walk over it and it gets you immediately, Basically you must get shot by the lava to proceed. The lava animation cycle needs to run from the moment you start that screen, and it doesn't. 

There is a bit where the blobs which shoot fireballs  are over a long line of destroyable blocks, over a pit of lava. if you attack the blob, then the blocks are destroyed and you fall in the lava. No issue with that. But you cant get back out of the lava as your stab /wall grab action just destroys  all the boxes. instead You have to frantically destroy the whole line of 20 to get out, taking damage the whole time! Seemed a little unfair. Perhaps they could just be lower down? 

Sorry I seem like such a moaner. Its just constructive feedback. I am loving the game.  Its clearly been a lot of work. 

I liked the game, but struggled with 2 things. One jump, I just couldn't jump high enough to get past.. Tried double jumps etc but no joy.  Plus I would personally prefer different key mapping, but maybe that's just me. Id be interested to see where this goes.. 

I liked it. Perhaps one damage number when you hit multiple enemies would be clearer. Also a 3,2,1 countdown after you select your power ups. A couple of times i was surrounded, and got hit straight away because I couldn't see the play area whilst the cards were up. However, just suggestions, not criticisms.