Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Nice idea. There were some collision detection issues I noticed. At one point I was trying to get hit and stuff was just passing through me without consequence. However, good work, and well done for submitting a game. 

(1 edit)

Normally , I uses "where the bullet standing" as the hitbox reference (center) in top-down view , to make the bullet have its "thickness".

I think the weirdness is there's no shadow of player or bullet , so it will make you confuse and leads to "why the bullet didn't hit me" thoughts since you don't know how "thick" is the bullet.

Maybe I will update it after the game jam ended. Thanks for your feedback ^^.

EDIT : I found out what you mean of the weirdness of hitbox. In short , they were rotated and leads to unwanted behavior.