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MrMattDollar

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A member registered Jan 10, 2022 · View creator page →

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The short answer is yes! I am happy to provide custom symbols for translations of the rules.  I previously helped out with the Ukrainian translation. The best way to reach out about this is to message me on  Discord @MrMattDollar with the translations needed for the symbols and I will put together a custom font for you when I have the time. If you need to reach out another way than Discord let me know and we'll work it out.

I really want to help but I'm not sure what the issue could be. I use the font myself with no issue and I've redownloaded the files directly from itch to double check them and everything seems in order. I would first make sure that you're using the correct correlating keys "<" for melee, ">" for ranged, "*" for special trait. If they really aren't in there for you maybe try redownloading/reinstalling the font just in case. If there is anything I can do such as send the files to you directly please let me know! I hope we can sort this out.

I decided a while back to keep automations off of the main sheet (just for simplicity/constancy), but I would still love to see a version that works like that! If you're in the MCDM discord server there's a post for this toolkit in the DS Homebrew channel. I've got a list o links to community iterations on the toolkit and I'd be more than happy to add yours when it's ready.

Thanks for the offer! The current plan is to finish my first pass updating all of the rules text as soon as possible then I'm going to share the new version with comment permissions so anyone can point out errors and issues. Will definitely need all the extra eyes on it I'm sure.

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Yes! I'm working on a full update with prefilled card for the Backer Packet 2 and intend to do the same when the full game is released. I had hoped to have it ready this week but had some life related delays. Keep an eye out!

Thanks for the catch! I've updated the Search skill text. I'm glad you've found the sheet useful!

Seeing "strategic, combat-oriented adventure" in the definition is a relief because I had a similar question. My games 100% landed in the tactical combat territory without any traditional Role Play elements (Outside of Role-Playing your Tactical Decisions of course!)