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Mr. Scribbly

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A member registered Aug 08, 2024 · View creator page →

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Good question. It really depends on the scenario, but the general guidelines work like this:

1. Humans cannot enter the crest at will. They need Echo Water (also referred to as Crest Water) to be able to enter the crest. A supply of it is found at the lab. It was mentioned for the travels into the crest during Chapter 1, but it felt redundant to keep mentioning it, so it's now primarily implied.

2. Echo obviously can enter or exit the "inner crest" at will and Fae can enter if either Echo or Rend (the main character) allows them to without the use of Echo Water. 

3. Rend will always exit the crest in the same location that he entered it. Anyone else who exits will also be where Rend last entered it or next to Rend if he is not in the crest. At this time, no one can exit the crest without leaving with Rend. Echo cannot exit the crest without Rend being in the outside world at this time due to personal safety reasons. 

4. Echo can also attempt to "pull" Rend back into crest, but her ability to depends on her/his physical/mental states. While it's never explicitly stated, you can assume that every time you get a "game over" in Chapter 2, Echo attempted to pull you back into the crest, but failed. 

Two examples to describe how this works would be the prison section in Chapter 1 and the first intermission scene. For the prison section,if Rend is spotted by "Mrs. Nurse", he's panicking extremely, which prevents him from being able to be pulled into safety. Not only that, but Echo didn't even know she had the ability to do so until during the first intermission. And, as for the first intermission, while Rend was severely injured, he was in a "Safe Space", so he began to relax while unconscious. This brief moment allowed Echo to pull him, but she also endured severe physical trauma for it, going unconscious herself.

The lab is generally seen as Rend's "Safe Space" in Chapter 2, so it's where he is at his most calm, regardless of the situation. To avoid any interruption or potential dangers, people only enter or leave the crest at the lab aside from Echo who leaves and enters freely.

5. The ability for someone to enter the crest at all also depends on Echo's/Rend's physical/mental states. If he is extremely injured and/or stressed, which is common when fighting for your life, it may be impossible for anyone to enter, including both Echo and Rend.

So... yes, the crestrooms are with Rend at all times, but they are not always accessible. For the above reasons, Rend may not want or not be able to let someone enter his crest.

These aren't hard-and-fast rules and they'll almost certainly never be directly stated in game in their entirety, but that is what I abide by when I write anything that involves danger. These rules primarily serve to keep the ability to literally disappear to a safe-haven in check, as just allowing the player to "poof away" would kill most narrative tension involving violence.

I hope that answered your question! I appreciate the curiosity, so let me know if you have any other questions.

<3

Shia's text is blue? ----- fuck, I was making some last minute adjustments and messed up her dialogue strings. That'll be fixed next update lol

Also, I wanted the focus of this patch to be mostly about decision-making, so I didn't feel it was necessary to throw multiple combat sections in there. Thanks for the report though!

Check the top right, you can find your answer in there :p

You're only missing one. Check the city at night, or talk to Fortune for a more accurate hint :p

Damn, if that doesn't update, you do have the Chapter 1 skip option to help make things easier. You'd have to go through the current Chapter 2 stuff, but you can save like 10 hours which would make it a lot easier!

Added one, enjoy!

In a way, yes.
Later on, you'll be getting modules to make her more customized, which will give her alternate personalities and designs. But you will need to have given her the sexbot module initially to have access to any of the Captivation-based content in the future.

If you don't like her personality with the sexbot module, still go for it. That's mostly a check for if you want Captivation content with her at all. I may make a second check for it in the future just to confirm, but I can't say for sure if I'll remember :p Hope that clarifies things!

It's coming sooner than you think... ;p

Ah, that's an odd translation. You'll have to wait for Chapter 2 for the followup, so I wouldn't worry about it too much for now.

Which phone? Just so I have context of what you need help with :p

;)

If that other platform had you download the game, I would suggest downloading the newest version on here or on the Patreon to catch up. Afterwards, you can download the files labeled "UPDATE PATCH" when a new update comes out, as long as you make sure to update for every patch. If you miss an update, that's fine, just redownload the full game and you won't run into any issues. Hope that helps :p

Check the "Walkthroughs" folder in your game's download :p

Thanks, that's great to hear! I have no intentions of stopping, or even slowing down from this, so don't worry about the state of the game. I'd see it through to completion even if I was the only one who knew about it :p

Fair enough. My Patreon is the best spot for that, then. I know the game is uploaded onto a lot of other sites (including F95), so those may work as suitable alternatives.

It's updated on F95 infrequently. All public downloads are posted on my Patreon and in our Discord at the same time they would be available on Itch, and those are two only other two sources I upload to myself, so I suggest checking one of those two out for future updates.

It's a puzzle. The dialogue gives you a hint of what you need to click on to continue. It's something outside of the dialogue itself.

Yessir!

You can't actually go through with it until the second chapter (Actually, in the update coming out later today lol), so don't worry about it.

For the Patreon, today. Publicly, Saturday. Keep an eye out :p

Just like Skyrim!

Never spoken to them in my life :p But I respect the hell out of their work

(2 edits)

Hey! So I read this comment, and I think it honestly has some really neat discussion points, so I figured I'd talk a bit about Daybreak Nightbreak's inspirations.

To start off with, yes and no. The general mechanics and gameflow of DbNb are based off mechanics found in games like COR and CK, because they just suit the genre very well and are great for interesting narrative exploration. Hearing you comparing DbNb to COR is actually pretty cool, because I have a lot of respect for that game and I think it's really solid, so thanks! :p


That being said, it's mostly a mechanical inspiration that I've taken from those games, not a narrative one. Although, after reading your post, there are definitely similarities lol. I'll go over what you mentioned point-for-point. Lock-in, it's gonna be a lot.

"An entity of another world encounters a 'regular' protagonist while on the search for something. Turns out that not only is that entity a childhood friend of the protag that both had forgotten due to forced amnesia, but also the protag is surprisingly a 'magic' user who also happens to have never-before-seen powerful 'magic' at their disposal that they need to learn to use."

- I don't even remember who this is in the context of COR, although I believe is Asmedia (the girl who wears green)? To be completely honest, Eisheth was originally made to be more of a character trope to help familiarize people with the basics of DbNb's world and she serves as a tutorial character, rather than being a direct parallel to anything else. Although, seeing your post does definitely show me some connections there.

"They recruit normal and 'otherworld' girls until they end up getting involved with affairs dealing with plots/plans far greater then them with the greatest/most powerful entities involved. This causes the protag to make a new central hub  home and set on the goal to recruit even more girls in the fight against this while still getting more powerful themselves."

- This is a mechanical similarity rather than a narrative one, at least in my eyes. Yes, the "girl collecting" is an intentional similarity between the two, as I think recruiting is just a naturally fun thing to do in games. And considering the nature of DbNb, it would naturally be people from both worlds to help broaden the scope of how the world works. I personally see this as more of a common RPG game mechanic (think recruitment in Fire Emblem games), of course with a naughty twist in both games. And I believe that both games handle the system differently, although I haven't touched any games like COR or CK in years specifically to avoid diluting my idea pool and to keep my ideas original.


"Also, the protag's source of power happens to be related to a living entity inside of them who happens to look like a shortstack."

- I'm gonna be straight with you, the inspiration for Echo came from Midna from Twilight Princess. She was original going to be more sassy like her inspiration, but late before the first public release, I decided to pivot her more towards being unaware of why and how she exists. She serves the narrative primarily to learn more about what crests are and how they came to be (which will be coming up next in terms of the next few updates). I don't think the COR shortstack character existed when I last played, but it's cool that we had similar ideas! I know many games with direct "companion characters" tend to have it be someone small (think of fairies, pixie, etc), so it's likely we both came to similar conclusion independently. Although, again, very cool because I think it's a great idea!

"Also the lost childhood friend has powerful parents and the second 'otherworlder' you come across is a researcher."

- This is just narrative convenience, although your analysis is somewhat off. You meet Eisheth, Tsumi, AND Naamah before meeting Azalia. But she does come early into the plot primarily to serve as a knowledge-base for the player. If anything, it's just purely coincidental because I really don't remember much from Asmedia (again, I don't even remember if that's her name lol it's been years).

Either way, I think it's awesome to be compared to such well-known games! I appreciate that the narrative I've been writing for almost 3 years now makes you think of such a solid game, because being compared to quality just motivates me to do even better! Thanks for the analysis, it gave me something to talk about :P

Weird. I'll double check it on my end and see what the issue is for the next update.

I'll take a look into it, thanks!

Nope. You unlock it in Chapter 2. I know that was a bug on a previous version, but I believe I already patched it? Which version are you playing on

What's the float thing? If there's a major crash issue, I've gotta look into it

Yes, it's on the table. I've gotta figure out everything I'm going to be doing with it, but it will come.

It's not, but I also have no plans to add it at this time.

Anything like that would be optional as well!