;)
Mr. Scribbly
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If that other platform had you download the game, I would suggest downloading the newest version on here or on the Patreon to catch up. Afterwards, you can download the files labeled "UPDATE PATCH" when a new update comes out, as long as you make sure to update for every patch. If you miss an update, that's fine, just redownload the full game and you won't run into any issues. Hope that helps :p
Hey! So I read this comment, and I think it honestly has some really neat discussion points, so I figured I'd talk a bit about Daybreak Nightbreak's inspirations.
To start off with, yes and no. The general mechanics and gameflow of DbNb are based off mechanics found in games like COR and CK, because they just suit the genre very well and are great for interesting narrative exploration. Hearing you comparing DbNb to COR is actually pretty cool, because I have a lot of respect for that game and I think it's really solid, so thanks! :p
That being said, it's mostly a mechanical inspiration that I've taken from those games, not a narrative one. Although, after reading your post, there are definitely similarities lol. I'll go over what you mentioned point-for-point. Lock-in, it's gonna be a lot.
"An entity of another world encounters a 'regular' protagonist while on the search for something. Turns out that not only is that entity a childhood friend of the protag that both had forgotten due to forced amnesia, but also the protag is surprisingly a 'magic' user who also happens to have never-before-seen powerful 'magic' at their disposal that they need to learn to use."
- I don't even remember who this is in the context of COR, although I believe is Asmedia (the girl who wears green)? To be completely honest, Eisheth was originally made to be more of a character trope to help familiarize people with the basics of DbNb's world and she serves as a tutorial character, rather than being a direct parallel to anything else. Although, seeing your post does definitely show me some connections there.
"They recruit normal and 'otherworld' girls until they end up getting involved with affairs dealing with plots/plans far greater then them with the greatest/most powerful entities involved. This causes the protag to make a new central hub home and set on the goal to recruit even more girls in the fight against this while still getting more powerful themselves."
- This is a mechanical similarity rather than a narrative one, at least in my eyes. Yes, the "girl collecting" is an intentional similarity between the two, as I think recruiting is just a naturally fun thing to do in games. And considering the nature of DbNb, it would naturally be people from both worlds to help broaden the scope of how the world works. I personally see this as more of a common RPG game mechanic (think recruitment in Fire Emblem games), of course with a naughty twist in both games. And I believe that both games handle the system differently, although I haven't touched any games like COR or CK in years specifically to avoid diluting my idea pool and to keep my ideas original.
"Also, the protag's source of power happens to be related to a living entity inside of them who happens to look like a shortstack."
- I'm gonna be straight with you, the inspiration for Echo came from Midna from Twilight Princess. She was original going to be more sassy like her inspiration, but late before the first public release, I decided to pivot her more towards being unaware of why and how she exists. She serves the narrative primarily to learn more about what crests are and how they came to be (which will be coming up next in terms of the next few updates). I don't think the COR shortstack character existed when I last played, but it's cool that we had similar ideas! I know many games with direct "companion characters" tend to have it be someone small (think of fairies, pixie, etc), so it's likely we both came to similar conclusion independently. Although, again, very cool because I think it's a great idea!
"Also the lost childhood friend has powerful parents and the second 'otherworlder' you come across is a researcher."
- This is just narrative convenience, although your analysis is somewhat off. You meet Eisheth, Tsumi, AND Naamah before meeting Azalia. But she does come early into the plot primarily to serve as a knowledge-base for the player. If anything, it's just purely coincidental because I really don't remember much from Asmedia (again, I don't even remember if that's her name lol it's been years).
Either way, I think it's awesome to be compared to such well-known games! I appreciate that the narrative I've been writing for almost 3 years now makes you think of such a solid game, because being compared to quality just motivates me to do even better! Thanks for the analysis, it gave me something to talk about :P