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mqdev

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A member registered Jun 20, 2018 · View creator page →

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I'm very sorry! Please, check again later this week.

--- NOT YET UPDATED as of 2021/11/07 ---
Please, if you're interested in playing the demo, return later. I am yet to upload the latest build and there are plenty of amazing demos for you to try until then.
Thank you for your understanding!

I don't want to repeat what others already stated (it's fun and engaging), so I'll skip that.

My only suggestion so far is the control scheme. I feel like the default one should be Left/Right to Move Left/Move Right and Up/Down to rotate, so I changed it. However, this does not change the Up/Down keys having inconsistent behaviour. I would expect "Up" to make the bearcycle to rotate nose-down and "Down" to rotate nose-up (or viceversa) independently of the facing of the bear

It's looking very good and I look forward to trying future versions!

Thank you so much for trying it out and the feedback! I'll do my best not to succumb to the infamous Tactics Hell.

Thank you for the info! I don't think I'll be able to reproduce and fix it by the submission deadline, but I promise that the next Demo Day I will do proper testing.

Than you for trying it out and for finding this bug, viroa! Do you remember what was the situation right before the crash?

Thank you so much for your time and feedback! All noted. You're absolutely right. I need to put in much more effort, but I hope you give me another chance in the next demo day.

Glad to hear that!

Hi! Are there plans for keyboard support?

Mmmmh. I see. Thanks for all the info. I will try to beat it later on. See you on the thread!

My pleasure. I look forward to being beaten up by Sanic.

Very interesting concept, although I am not entirely sure I understand the mechanics, I feel I grasped it intuitively. I look forward to more progress (and additional info, if you will).

I was waiting to play this. It is very engaging, but I found the level design a bit lacking. Having to go backwards after the first loop breaks the tempo of an otherwise fast paced game. Is this deliberate? Are you considering giving it "switch direction" capabilities? V8 FTW.

Pretty cool! Brought back many memories.
I am not sure if it's due to the mod or to DI, but I have two observations. 

  • The AI could be improved. I am a scrub at fighting games, but I did clear the story mode with Mai.
  • Johnny Cage is huge, despite the other MK characters being regular size. 

The fact that can be played on the browser is a thoughtful addition. Thanks!

Thank you so much! I wasn't expecting any feedback, let alone a bug report. I will do my best!