All valid feedback here, Krzyhau. Thank you!
I’m not happy about the app password auth either, but it was the only route I could manage given the time constraints. Figuring out the OAuth flow for an embedded game on itch.io, where you don’t control the origin - I didn’t want to spend all of the available time on it. OAuth is definitely the proper approach though.
I had several drafts for the rating system, but to take this game in a truly decentralized direction, I’d need to run my own labeler. From what I’ve gathered, that’s neither straightforward nor easy to set up.
More content at launch would have been nice, but I figured for a game jam entry people would play through it once or twice anyway. That said, I’ll try to write a few more entries since they were fun to come up with while testing! If you have room ideas and don’t want to generate an app password to log in, feel free to DM me on Bluesky/Germ or leave the descriptions and answers here. I can upload them for you (though they won’t be tied to your identity). If you know your way around atproto/Bluesky, you could copy mine and create a record of your own through PDSls. It should show up in the game.
At the end of the day, I appreciate you giving it a try. I know the UI responsiveness could have been better too. It came down to working on the core mechanic and atproto integration vs QoL and UI improvements.



