Having the walls be clingy and slows your vertical gain when jumping against a wall, which makes the spring feel clunky to use, and frustrating since there's also a time limit. But overall gameplay was enjoyable and challenging and mostly bug free. The pixel visuals looks nice and clear. Good job for a days work.
Morsh
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The concept sounded unique but the instructions were unclear. Kept unlocking more and larger loops without a real clear goal or indication i was progressing outside of the number going up occasionally, sometimes it won't. I wish acronyms like PB, PSB, PSP, LHC, TeV, PeV were explained in game as a educational element. Otherwise, presenting this to people that don't have much knowledge or interest about CERN will leave them confused. Interesting premise that I want to come back to with iteration.
Cool little puzzle arcade game. I didn't feel the impact of purchased items until the higher waves, which is good. There is no reset or end condition if you get softlocked. The longer it got, the more monotonous it was especially me repeating the same tried method to max out my score. I can see this being cult following with another passover. Good job!
I'm terrible at platformers so I got stuck on the "duck want up" level because I don't get enough speed at the beginning to grab the powerup and had to quit. Maybe a quick reset button would be great, one that starts you on the slides. But once you get the precise platforming down its satisfying to speed through the level. The movement felt smooth and responsive and the visuals, though simple, were effective and reminded me of old webm games. Felt like a complete game from my playthrough, just not for me and I won't mark you down for that. Well done!
The visuals and tone are all super fun! The gameplay is a stark contrast to the tone as the best way to complete the level is to make a pile of corpses until you reach the end. Reminds me of UFO 51- Mortol. I'd make the "loop" mechanic less graphic unless you're going for that "gurokawa" tone. Besides that, I'd love to see the mechanics expanded upon.
Strong Rainworld inspirations with the procedural pixel animation and character design. I'm not ambidextrous so half my screen is idle. I can see this being very fun as a coop game. Maybe a map or a reset button for better platforming since there's no time limit. More games should have a holding hands button.
Fun complete game. Cute character. One of the best art styles out there, animated too! Well implementation of upgrades in the short amount of time. There was only one visual bug where my character turned pink. Taking damage didn't see too detrimental since you can still attack while stunned. Didn't get to see if there was an end as the economy spiraled and folding chairs were $300-500 each minimum. Fun to break the game, orbital strike my beloved.
Fun complete game. No bugs from my play through. I loved the visual novel aspect of it. The combat can be a bit fun-tricky but there's a high skill floor and ceiling to it. There's a good feel to when you do damage or get it. The menu theme with the harpsichord was very exciting and motivating. If I had one critique it would be more content!
Cool retro vibe. I didn't get to see the titular centipede. The theme could have been implemented better.Appreciate the enemy variety but the best strategy at the start was to stand still and hold "shoot", It'd be nice if the enemy types incentivized different movement. The art and sound effects were nice and crunchy.
Once I realized it wasn't a turn based game, then I started winning more. The drunk effect made me a little sick in real life so I had to refresh the page to keep trying. The cards could do with being readable upside-down. But it was a frantic card game, I can see the potential of adding special cards or more pressure mechanics. Fun!

