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Morsh

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A member registered Aug 20, 2024 · View creator page →

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Having the walls be clingy and slows your vertical gain when jumping against a wall, which makes the spring feel clunky to use, and frustrating since there's also a time limit. But overall gameplay was enjoyable and challenging and mostly bug free. The pixel visuals looks nice and clear. Good job for a days work.

The concept sounded unique but the instructions were unclear. Kept unlocking more and larger loops without a real clear goal or indication i was progressing outside of the number going up occasionally, sometimes it won't. I wish acronyms like PB, PSB, PSP, LHC, TeV, PeV were explained in game as a educational element. Otherwise, presenting this to people that don't have much knowledge or interest about CERN will leave them confused. Interesting premise that I want to come back to with iteration.

Cool little puzzle arcade game. I didn't feel the impact of purchased items until the higher waves, which is good. There is no reset or end condition if you get softlocked. The longer it got, the more monotonous it was especially me repeating the same tried method to max out my score. I can see this being cult following with another passover. Good job!

I'm terrible at platformers so I got stuck on the "duck want up" level because I don't get enough speed at the beginning to grab the powerup and had to quit. Maybe a quick reset button would be great, one that starts you on the slides. But once you get the precise platforming down its satisfying to speed through the level. The movement felt smooth and responsive and the visuals, though simple, were effective and reminded me of old webm games. Felt like a complete game from my playthrough, just not for me and I won't mark you down for that. Well done!

Looked like an incremental game, but wasn't intuitive if there was more game than clicking 10 times to get cookies. I exhausted the dialog tree in the beginning, and clicked 10 times. Messed around for a few minutes expecting new gameplay. If I missed something then it wasn't clear.

Fun complete puzzle game. Challenging but intuitive. I wish there was a level select since I came back to finish a level but I had to start from level 1, I didn't find one at least. No bugs from my playthrough. I can see this being a very chill mobile and web game. Well done.

Cool hectic traffic arcade game. I can see potential for this. Maybe add more maps/levels, you could have the roads be winding around to make directing harder!

Its fun! I got an upgrade that was free that let me become "spaghetti god" which trivialized gameplay and all my other upgrades by giving me a large amount of gold and massive damage. That was very unbalanced. Otherwise was enjoyable, it can do with some gameplay variation on enemies. Good job!

The game lacked a goal so I didn't know what I to do, how to win, or if I was losing. In the end I made a cow with four stomachs and three mouths.

Amazing potential but it's slowed down by my lack of hints. I got to the point where I was guessing the connections. Did I have to do research for the answer or was I missing something in the game? Otherwise, I love mystery games and can see this being an amazing unique concept. 

Fun complete incremental. The upgrade costs and pacing are well balanced for an incremental. Visuals are easy on the eyes. Satisfying gameplay concept with good potential if you wish to improve it. No bugs on my end. Only suggestion is more content. Well done!

The game was very demanding right off the bat. The telegraphs could be longer before dealing damage or have easier tutorial boss. I can see a niche of people that might enjoy that difficulty. Good potential for a tough game.

The visuals and tone are all super fun! The gameplay is a stark contrast to the tone as the best way to complete the level is to make a pile of corpses until you reach the end. Reminds me of UFO 51- Mortol. I'd make the "loop" mechanic less graphic unless you're going for that "gurokawa" tone. Besides that, I'd love to see the mechanics expanded upon.

Strong Rainworld inspirations with the procedural pixel animation and character design. I'm not ambidextrous so  half my screen is idle. I can see this being very fun as a coop game. Maybe a map or a reset button for better platforming since there's no time limit. More games should have a holding hands button.

Fun complete game. Cute character. One of the best art styles out there, animated too! Well implementation of upgrades in the short amount of time. There was only one visual bug where my character turned pink. Taking damage didn't see too detrimental since you can still attack while stunned. Didn't get to see if there was an end as the economy spiraled and folding chairs were $300-500 each minimum. Fun to break the game, orbital strike my beloved.

Love to see 3D games in the jam. Implementation of the loop felt like a cosmetic/visual inclusion rather than a gameplay implementation. Enemies, while big, aren't threatening so moving around didn't feel needed. I'd like to see this concept expanded out!

Fun complete game. No bugs from my play through. I loved the visual novel aspect of it. The combat can be a bit fun-tricky but there's a high skill floor and ceiling to it. There's a good feel to when you do damage or get it. The menu theme with the harpsichord was very exciting and motivating. If I had one critique it would be more content!

Cool retro vibe.  I didn't get to see the titular centipede. The theme could have been implemented better.Appreciate the enemy variety but the best strategy at the start was to stand still and hold "shoot",  It'd be nice if the enemy types incentivized different movement. The art and sound effects were nice and crunchy.

Once I realized it wasn't a turn based game, then I started winning more. The drunk effect made me a little sick in real life so I had to refresh the page to keep trying. The cards could do with being readable upside-down. But it was a frantic card game, I can see the potential of adding special cards or more pressure mechanics. Fun!

The concept was very silly in a good way. The effects and the purpose of looping aren't very clear. When the boss egg spawns, the music's audio levels are painfully loud. I got to 3 eggs above my head before I stopped.

Took a while to understand, the controls could have been laid out better. Sprites for me were very tiny and the stamina bar was way too big. There's an audio bug where the "damage campfire" noise loops when enemies are standing next to it. I'd like to see where this can go with future iterations.

Interesting concept. It can get challenging to get the right color since some wheels have bigger effect than others. Maybe a option to "lock" a wheel, since i got super close on my first spins but it made me do 3 more spins. My best was 93.

This is a complete game! :)
Cute characters, radical game. once the concept clicked it was super fun. Lots of "tech" to discover like dive->bump to launch yourself. There is a bug where you can swim over the center island and it doesn't affect your lap count. 
My score was 18455.

Has a good start. It could benefit with more level variation, or change in difficulty. The leaderboards were a cool implemented feature that added some incentive for replayability. 

The art and music is amazing, great style choice. Enemies stopped spawning when I replayed it. The animations are charming and well done.

The art and music is amazing, great style choice. Enemies stopped spawning when I replayed it. The animations are charming and well done.