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(+1)

Love to see 3D games in the jam. Implementation of the loop felt like a cosmetic/visual inclusion rather than a gameplay implementation. Enemies, while big, aren't threatening so moving around didn't feel needed. I'd like to see this concept expanded out!

I had planned for the cards to require being built out over the round system in order to make the loop more consequential but just ran out of time. Thank you for the feedback though, it is greatly appreciated!