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MorpheusKitami

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A member registered May 06, 2019 · View creator page →

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Would there be room for one more on this team? (not sure which Discord you guys are on) I have some experience in general, but I'm just dipping my toe into 3d modeling and Godot.

I do apologize, but I accidentally made prior arrangements on that day and would not be able to attend. Hence why I did not fill out the form, I didn't want you to be down a game.

Weird. I checked both files and they should both work. I checked the file after it was uploaded and it also worked. Still, I  redid them both since I forgot a minor cosmetic issue anyway.

I was thinking in terms of having as short a repeated amount of typing as possible, I.E., whenever possible use a short word so you don't have to type open so-and-so door but rather so door, or so...but I just went back to check and you can just open or close a door by typing open e or whatever...so I guess I don't have any complaints then. :)

Very nice, I too was surprised that this was made in under four hours. I especially liked the way you had to deal with the blocked doors. I do have a minor complaint, in that having to type the direction of the door was annoying to do for the entire length.

I liked how solving one of the dreams was connected to finding out something in one of the others, and the mood of course. I was mildly surprised when I solved the first dream, and then felt solving the last dream, the one with the lover was a bit disappointing. Don't mistake that for disliking it though, it was a nice experience.

Thought this was pretty cool. The concept of climbing a tower reminded me heavily of Lovecraft's work, an aspect I always thought would work as a video game. One complaint, the haphazard pile of blocks, the rubble-y one, it wasn't clear where you were supposed to go to climb up. I have no idea if I cheesed my way past it or not.

Very "I Wanna Be the Guy". Which isn't entirely good, because a lot of these levels feel like they've been lifted from there. The ones that were original were clever though.

However the Wall of Death stage glitched out on me. The curved bottom of one of the platforms sank me into the ground. (I was checking to see if it was a trick) During my last attempt the wall broke through the stages and caused me to be in a constant loop of spawning and dying. Might have happened because I walked back a couple of times.

None of the items do anything in the fight, they're all things you use before the fight. You should have one of the weapons equipped before you enter the room, if you've found one.

Aha, I figured it out. Not going to spoil it for anyone else, but I will say that the duck seems to be slightly useless by the time you can pay for his services. Slightly, I wouldn't have figured it out without him. I was expecting the fishing thing to have achievements like the dog did though.

Gotta admit, you hid those last two money bags really well, I combed over the whole area twice and couldn't find 'em. Great game, but I've got a couple of complaints.

1) The intro should allow the player to advance to the next bit. I know that sounds minor, but just staring at the back of the crusader's head for five seconds seems unnecessarily slow.

2) At some point the dog broke the game for me. I was pressing use on him, but nothing happened, so then I pressed use on his house, which caused the petting animation to happen again. Thinking nothing of it, I starting looking through trees...and it happened again.

Its done, but I don't use Discord.

So, I accidentally left some color in my game, it was in some menus, so briefly that I didn't even realize it until someone told me. They're all default menus that the game engine includes by default that aren't really necessary to the game, hence why I never noticed it. If that's a problem for the contest, I can make a really minor fix on it.

Combat reminded me of the Elvira games, but less difficult. Cool game, but the humor was a bit bland.

I hate to be such a downer, considering a lot of effort went into it, although I don't know how difficult it is to do a 3D game in DOS these days. It actually feels like something that could have been done had the Quarantine engine been licensed out. I'd say it was in that engine if there weren't obvious signs that it wasn't. But the thing that felt weird to me was that the car felt like a hovercar.

The road layout is confusing and I don't know what the symbol for the minimap is supposed to be. The other drivers on the road have a blatant disregard for my personal space, which was not helped by how much of a pain it was to get out of a crash. Yeah, I can reverse, but that doesn't help me if someone's behind me. The CD soundtrack, at least, doesn't sound like a CD soundtrack, it sounds like someone put together a playlist of Genesis and Windows 95 midis.

You can probably still make something influenced by it, just be mindful of what limitations a DOS game would have. You might want to take a look at late DOS adventure games. It seems to me that its a bit too high-res to be DOS

The rope isn't a separate interaction from the body itself. You had the right idea, just you were more clever than I planned for. You should be able to use one of the items on the corpse itself.

Yeah, that's exactly what you were supposed to do, but first you have to get the body down.

Oh, I see the problem now, the map should be wraparound.

Yeah, the first two will be fixed whenever I get around to putting up an updated version of this. The third, I'm not actually seeing any inability to reach the door or access it.  Did you reach it, but not actually go into the black area surrounding it?

The rest will be solved one way or another when the next version comes out.