Would there be room for one more on this team? (not sure which Discord you guys are on) I have some experience in general, but I'm just dipping my toe into 3d modeling and Godot.
MorpheusKitami
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I was thinking in terms of having as short a repeated amount of typing as possible, I.E., whenever possible use a short word so you don't have to type open so-and-so door but rather so door, or so...but I just went back to check and you can just open or close a door by typing open e or whatever...so I guess I don't have any complaints then. :)
I liked how solving one of the dreams was connected to finding out something in one of the others, and the mood of course. I was mildly surprised when I solved the first dream, and then felt solving the last dream, the one with the lover was a bit disappointing. Don't mistake that for disliking it though, it was a nice experience.
Thought this was pretty cool. The concept of climbing a tower reminded me heavily of Lovecraft's work, an aspect I always thought would work as a video game. One complaint, the haphazard pile of blocks, the rubble-y one, it wasn't clear where you were supposed to go to climb up. I have no idea if I cheesed my way past it or not.
Very "I Wanna Be the Guy". Which isn't entirely good, because a lot of these levels feel like they've been lifted from there. The ones that were original were clever though.
However the Wall of Death stage glitched out on me. The curved bottom of one of the platforms sank me into the ground. (I was checking to see if it was a trick) During my last attempt the wall broke through the stages and caused me to be in a constant loop of spawning and dying. Might have happened because I walked back a couple of times.
Gotta admit, you hid those last two money bags really well, I combed over the whole area twice and couldn't find 'em. Great game, but I've got a couple of complaints.
1) The intro should allow the player to advance to the next bit. I know that sounds minor, but just staring at the back of the crusader's head for five seconds seems unnecessarily slow.
2) At some point the dog broke the game for me. I was pressing use on him, but nothing happened, so then I pressed use on his house, which caused the petting animation to happen again. Thinking nothing of it, I starting looking through trees...and it happened again.
So, I accidentally left some color in my game, it was in some menus, so briefly that I didn't even realize it until someone told me. They're all default menus that the game engine includes by default that aren't really necessary to the game, hence why I never noticed it. If that's a problem for the contest, I can make a really minor fix on it.
I hate to be such a downer, considering a lot of effort went into it, although I don't know how difficult it is to do a 3D game in DOS these days. It actually feels like something that could have been done had the Quarantine engine been licensed out. I'd say it was in that engine if there weren't obvious signs that it wasn't. But the thing that felt weird to me was that the car felt like a hovercar.
The road layout is confusing and I don't know what the symbol for the minimap is supposed to be. The other drivers on the road have a blatant disregard for my personal space, which was not helped by how much of a pain it was to get out of a crash. Yeah, I can reverse, but that doesn't help me if someone's behind me. The CD soundtrack, at least, doesn't sound like a CD soundtrack, it sounds like someone put together a playlist of Genesis and Windows 95 midis.
Yeah, the first two will be fixed whenever I get around to putting up an updated version of this. The third, I'm not actually seeing any inability to reach the door or access it. Did you reach it, but not actually go into the black area surrounding it?
The rest will be solved one way or another when the next version comes out.