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MonoFieldGames

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A member registered Apr 21, 2026 · View creator page →

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Thanks so much for joining the test! I really appreciate it👍

 I’ll check out PeerPlay as well. Thanks for sharing!

Thanks a lot! The outer ring line glows when a brick is one turn away from reaching it. Once it touches that line, it's game over. Appreciate the help!

Yep, that's all! Just stay opted in for the 14 days, no need to play every day or anything. Thanks a lot, this really helps.

If you do give it a few rounds and something feels off or annoying, tell me straight. That kind of feedback is exactly what I'm after.

Hi, I'm a solo developer from Korea. I've been making a small brick breaker in Godot called BangleBangle Brick Breaker, and I'm stuck at the last step before release.

Google Play now asks new personal developer accounts to run a closed test with at least 12 people for 14 days before they let you publish. I don't know 12 people with Android phones, so I'm asking here.

About the game: it's the swipe-to-aim kind of brick breaker (like Ballz or Swipe Brick Breaker), but the board is a circle. Bricks appear in the middle and get pushed outward ring by ring, and you shoot from the edge. If a brick reaches the rim, the run ends. Runs are short and it's played with one hand in portrait. It's free, in English and Korean. There is a rewarded ad for continuing a run and one purchase that removes ads, nothing else.

What I'm asking: join the test and keep the app installed for 14 days. You don't have to play every day. If you do play, I'd really like to hear what felt confusing or boring, because after looking at it for this long I honestly can't tell anymore. The thing I'm least sure about is whether aiming on a round board feels good or just awkward.

How to join (about two minutes):

Step 1. Join this Google Group: https://groups.google.com/g/banglebangle-testers

You need to be signed in to a Google account. The page says "you don't have permission" at first. That's normal, just press "Join group" at the top.

Step 2. After joining, open this link and tap "Become a tester": https://play.google.com/apps/testing/com.monofieldgames.banglebangle

Step 3. On that same page, tap "Download it on Google Play" and install. Please use the same Google account for all three steps. (The link in step 2 only works after you have joined the group. The same link is also in the pinned post there.)

You can leave feedback in this thread, in the group, or by email: monofieldgames@gmail.com

Thanks for reading. Here is what it looks like:

  

Left: the game. Right: what the Play Store page looks like once you have joined the test (my phone is set to Korean, yours will show your own language).

Thanks! Not planned yet, but if people want it I’ll definitely look into a macOS build

You don't steer. You pull a slot machine, bolt whatever falls out onto the car, and watch the driver you hired take it around. Reels give you an engine, tyres, suspension, weight reduction; duplicates get fed to the parts already fitted. Every few levels a part makes you choose — turbo or supercharger — and you can't switch later.

The demo is the first world: sixteen track layouts, two cars, the shop and the forks. It doesn't end — stage numbers keep climbing and every five stages the field gets a step faster, so a run ends when you stop being able to win.

Plays in the browser, or there's a Windows build: https://monofieldgames.itch.io/lucky-slot-car

It's my first public build. What I'm hoping to hear: did you know what to press in the first thirty seconds, and was there a race that felt unfair rather than just hard?