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Monochrome Media

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A member registered Aug 06, 2023 · View creator page →

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really majestic orchestration, although it's not tied together by clear motifs, the composition feels very intentional, almost like it was scored to a cutscene that doesn't exist.  great work!

reason solidarity.  love the fun vibes across every track, and that they're all so dynamic!  you only have four tracks but cram a lot of ideas into them and make the most of the runtime.  loved being able to recognize some of the reason stock instruments like that harpsichord in the buzz merchant lmao

thank you, i've never thought myself as the best with orchestration so i'm happy to hear that!

tysm! the motif use was really important to me so i'm glad you and others appreciated that

i may revisit this in the future and make improvements/add more tracks; if that happens, that'll be the version i release! thank you!

thank you! though i don't think i managed to get as immersive with it as you did lol

thank you, i'm glad to hear you think i struck that balance!

reason soldiers >:) thank you!

if we're being honest it was closer to 15 mins of music since they're almost all looped lmao.  thank you!

thank you! relieving that the first few tracks still managed to sound distinct from one another haha

thanks, glad i managed to convey that to you!

gorgeous atmospheres in this, and the ethnic instruments inject so much flavor into the compositions - it would not be the same if they were replaced with typical western orchestra pieces.  i tend to prefer melodically/motivically-driven music in games, but stuff like this is really compelling for its sense of scale and lived-in-ness.

the drum and bass elements of this soundtrack are what really made this an entertaining listen, the drum sample selection was so clean and satisfying.  i'm surprised how well the bbc symphony orchestra instruments weaved in with it too, for some reason i'd just never tried using that with dnb stuff.

lovely sound design, i like that it achieves ambience yet is engaging nonetheless to listen to.  i've heard some submissions that are just drones masquerading as game music, but this is the kind of ambient music i like to hear in games, especially if it's a metroidvania as you were going for.

glad i was able to capture both game genres satisfyingly for you!  thanks for listening!

thank you so much!  hopefully the folk-to-metal whiplash wasn't too sudden for you lol

wow, thank you so much for the in-depth feedback!  sorry about the descriptions thing though haha

means a lot that you're drawing comparisons to all these venerated jrpgs, a good number of them served as inspiration for the sound.  regarding the clap thing, it was a snare flam hit - i'm not a drummer so idk if that was a sensible choice, i just did what i thought sounded alright lol

for deja vu, i can see the bass being a bit overbearing.  the composition itself was inspired by bravely default, though, which had sort of a marching band-type of victory theme.  i thought there was a certain whimsicality to that, which is why i went for it... though listening back i don't know if i captured that same whimsicality lol

and i do agree that the strings at 0:45-1:07 could have been boosted, hell, maybe i could have just added more melodic elements in general, it sounds a fair bit empty now that i'm playing it back.

thank you!  i used an acoustic guitar by orange tree samples for the main melody, but i also used this thing called a mandolin guitarophone as well, i got no idea what it is but i really like the sound lol

tysm, glad you saw the vision with the sytlistic contrasts!

thank you!  definitely could have focused more on sample realism and performance realism if i had more time, my main focus was to get melodies down and have as fleshed out of a soundtrack as i could have though.

man, that's high praise, much appreciated!

xenoblade was a notable inspiration for certain tracks, particularly "elsewhere"! thank you!

tysm, and thanks for the stream reaction too, really enjoyed seeing that live!

hah i'm only one guy! thank you!

yeah, illusion lake was definitely not super thought out in terms of the piano playing, i kept it very simplistic.  thank you!

thank you, that means a lot coming from a fantasy composer like yourself lol

gorgeous orchestrations, the integration of world instruments gave it a flavor that elevated it above other orchestral submission.  i particularly love the piano playing in dim revelations, limiting it to the higher keys gave it this ethereal atmosphere.

excellent chiptune work, i'm surprised this is your first jam experience.  there's a nostalgia to the melodies that lends a lot to the dreaminess, not to mention chiptune itself being a nostalgic sound.  

lovely atmospheric works, there's a real weightiness to the darker melodies present in quantus dt83 and dusktown, and i'm a sucker for reversed sounds like the ones at the end of discovery.

wonderfully catchy tunes! i'm not always sold on midi sounds and soundfonts but this soundtrack operates really well within the restrictions imposed by such formats.

super spacious and evocative work, feels very post-apocalypse.  nicely done!

lovely, serene works here, you built an environment through your sounds really well.  mixing could have used some work here and there (i'm thinking the piano in "stuck in time", and drums in "the earth can't hold me"), but that doesn't detract from the listen.

genuinely top notch sound design, that kind of work never ceases to amaze me.  truly don't know how you can just come up with that stuff!

a lot of people are talking about the incredible drop in "in my world"; to me, it's the quiet moments across the rest of the soundtrack that stand out to me which demonstrate so much attention to detail.  enamored by this work, fantastic job.

love the touhou-inspired compositions! admittedly, touhou soundfonts have never been my cup of tea, but i can tell your arrangement is really solid!

i said this before, but i just wanna reiterate it - your work here is so evocative of a ghibli-type setting, it's sweeping yet not afraid to sound silly and lighthearted in its scale.  really beautiful work, i want my orchestrations to sound like this one day lol

this music evokes a wondrous world, the massive synth pads lend so much gravitas to your already-emotional compositions.  the sound is grand and unified; excellent work!

these are some clean pieces of electronic music, the drum sample selection is super satisfying, the percussions in bitdance and evanescent are particular standouts for me.  really love the 2-step garage flavor of bitdance, too, it absolutely has "weirdly high quality lobby music from an anime gacha game" vibes lmao.  i hope this gets more attention in the coming days!

thank you for the praise! i do agree that some of my tracks weren't as full as they could have been, i'd just chalk that up to me moving fast and getting a little sloppy.  as for the flute/whistle vsts, a number of the tracks used impact soundworks' ventus ocarinas, some others used an embertone whistle.

thank you, i'm flattered that this reminded you of those games!  i definitely think these instruments not being recorded live was a major potential hindrance in terms of achieving that sound, but looks like it wasn't too big a deal for you and other people, which is a relief

wow, top 20 is a pretty bold statement for this little thing, thank you!