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A member registered Apr 20, 2017 · View creator page →

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Rain is pretty broken yeah, easily averages more than 18 water for one card. It's fun to use though, and one of the few reasons to think about plant placement seriously. Very nice design, love the game overall. Other uses for money could be a nice improvement? :)

Seems like a Saffruma + Tomelone build can get you quite far, not sure what day this is but it took more than an hour to get here:

This is super exciting - looking forward to seeing what the future holds for Entropy!


Awesome, thank you for the quick fix! ^^

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Hello! I wanted to say that the action sequences are awesome and helped me understand their possibilities a lot better. Thank you for sharing this pack!

However, in the example project some of the events (dash flip, dash flip all, dash cast) have the run trigger set to "autorun when switch 1 is on". Unfortunately this may cause a softlock when using loops that operate on switch 1. Since the trigger doesn't seem necessary it might be best to change them all to "none". Just thought to let you know so future users don't need to go through the same debugging. :)

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Thank you for giving it a try! Sorry for the random bugs and and awkward controls, but that jump in stage 1 was incredible! My heart was warmed by your calm and pragmatic approach in both stages.

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Thank you for the kind words! Being able to change polarity freely or not was one of our hottest debates, but we ended up experimenting with how having them as pickups would affect the game play. It provided a lot of interesting scenarios to craft, but limits level design as all situations need to be solvable with either color. We'll try free changing in the second MagNet Soul game! 

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Liked it, fun idea and quick enough. Just wish something else than regular soldiers were the bottleneck, or it was possible to upgrade countries :)

Incredible concept! The title is just pure genius. Didn't manage to save everyone but had lots of fun!

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Thank you and congratulations for a very nice time! There are some bugs that may allow for a faster time in theory, but 31-32 seconds feels pretty close to the limit of what's currently possible.

The controls and level design is very good, but I wish there were more checkpoints. Nice work!

Awesome, glad to hear you're planning a sequel! I'll be looking forward to its release :)

I like the game, but would like it even more if it saved progress and was more challenging (maybe an extra difficulty or two beyond Hard). Unless you're making lots of money off the Android version I don't see any reason to limit the game's features on

Thank you for developing and updating the game!

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Thank you for the feedback. While our definition of a "game" may differ, I'm glad to hear you felt emotions of joy while experiencing our interactive adventure! 🙂

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Oh! I would love to see fanart of our art game!

Thank you so much for this awesome thread, it made my day to see interaction between creators! <3

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Why not share the results publicly? That way the whole world can benefit from your hard labor! 💕🌎✌

SLAM that download button - guaranteed to be worth it!