Thanks so much for playing! We're working on a new build currently and are adjusting the balancing :) Appreciate the feedback!
mjmaciver
Creator of
Recent community posts
Hello, thanks for playing! When the Walkman pops up, it plays the recording for Tape 1 (the music with piano and cello); whilst this is playing for around 1 minute, you're unable to return to the tape selection menu. The intention is to listen to each recording after solving the puzzle, however we ran out of time to implement a 'skip' feature after a shorter period of time. Once the recording has finished, you'll be taken back to the tape selection menu and can choose the next tape!
The missing assets signposted to on this page showcases the tapes with labels, which contextualise the recordings you then hear for each tape. For example, Tape 1 and Tape 5 are both pieces of music :) I hope this helps! Thanks for playing our game and taking the time to comment. We plan to upload a new build fixing the known bugs and missing assets once voting closes!
After I don't know how many attempts, I finally made it to the end last week! (Completely forgot to comment until now, sorry!)
As Kai said, we definitely weren't getting competitive in our team... but I am the only one who made it to the end, I think :D Just saying! Great job and interpretation of theme :)
Hello! Thank you for playing and taking the time to comment! We're aware that the current build contains several bugs and missing parts of the game; unfortunately, we had some technical issues when uploading, which we ran out of time to fix properly before submissions closed </3 So we're really sorry about that! We worked so hard, but it's just one of those things.
We've added some images with the missing assets on the game page, as well as a link in the description to the missing soundtrack :) We hope this, together with the description, offers a strong idea of our overall vision! Once voting ends and uploads are enabled, we plan to upload a fixed build of the game containing all missing assets. Please do come back and check it out :) Thanks again!
Hello! Thanks so much for playing and for taking the time to leave us a comment and some feedback :) I'm so glad you can see what we were going for with this game! Since your comment, we have actually added a link to the missing soundtrack in the description as well as some images with missing assets, in case you're interested!
After voting ends and uploads are enabled again, we plan to release an updated build which fixes the issues present and showcases what we intended in the first place :) If you have the time, we'd love for you to come back and check it out!
DISCLAIMER: Current Build
Unfortunately, due to some technical issues, the uploaded WebGL build of our game isn't functioning as intended </3 We plan to share some videos and images on the game page to showcase our intended vision and missing assets as best we can. We hope you can still appreciate the hard work we put in this way :) Thank you!
Thank you so much, I've passed your kind comments on to our talented artist and programmer :) Funnily enough, none of us have played WarioWare, so it's interesting that it's been mentioned a few times now! :D We'll definitely have to check it out and look for the similarities!
We'll be releasing an update once they're enabled again, so do check back if you're interested in playing a more polished version :) There were some levels we had to cut due to time, too. If we ever revisit those in future, we'll be sure to post a devlog update! Thanks so much for your feedback :)
Love 'Press E to meow'! :D The locked resolution made it a little difficult to see the whole of the playable area for me, maybe allowing the option for players to fullscreen from your project dashboard could help if others have similar issues? Really great job though, and congrats on participating in your first game jam! :)
Love the title! My highest score was 40 :D Definitely addictive, as I kept on trying! I think some added audio would give this game a big boost :) Also, for me, the enemies continued to speed up after each unsuccessful attempt, when resetting to try again. It would be good if they only sped up per round, after catching each laser dot! Overall though, great work :)
Thank you so much! This was my first time working as the sole game designer (I'm usually writing / narrative focussed) and it was our wonderful artist's very first game jam ever! So your comments mean a lot :)
(The toilet paper level is my personal favourite, just because it's inspired by real events :D)









