They don't have to be huge stories--1000 words would be more than enough--and that would be enough to help flesh out the different races, compare and contrast. Besides, without that, much of the time, players act as just "humans in alien costumes," and while they may come from different cultures, but they otherwise seem to take up the same motivations.
MisterUnlikely
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I just got as far as I could with the web version, and yes, I really enjoyed the challenges. I understand if there are more bosses planned, that's great... but in the meanwhile, are you intending to put in an endgame, and if so, when? I'll note that one of my favorite roguelikes of all time, Nethack (okay, yeah, I'm old!) had an endgame even though they kept improving it and adding more features (side dungeons, archdemon lairs, and more).
I've been enjoying the story; one way or another, though, it'll help if you align what happens within the revolution, including the "dossier collection," with the rest of the game. As it stands, "freedom" (such as it is, seems mostly a foregone conclusion--we see very little in terms of actual opposition (or other meddling) from the other powers in play.
Just played the online version, and during one level, I received the special task, "link to five." I wasn't sure what that meant, and I thought I had gotten the special task by having five tiles that were linked, but I was told that I didn't achieve the goal. Did the code not recognize that I had five linked tiles, or did I misunderstand?
Hi, everyone! I've been designing board and card games for a while, and now that I'm avoiding conventions for the duration of the pandemic, I thought I'd give a try publishing one or two of them on here. Sudoku: Tactics is my first real success, and ideally, I'd love to see it ported over to something people could play with each other over the Internet.
Right now, I need feedback as much as anything. Can you help?

