Heads-up, the ability icons aren't updated to the button mapping (so my D skill is activated by A and my F skill is activated by D).
MisterMan64
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Thanks for the feedback!
I agree that the locales are a little copy-pasty at the moment, but given that this is my very first foray into RPG Maker, I figured it'd make the most sense to start with something basic and work my way up into more detail. Depending on where the muse takes me, I might update some of the towns for later updates. As for G.U.T. headquarters being more modern, the basis for that is the founder/owner/CEO and his sister are immigrants from another kingdom with less magic, but more advanced technology to compensate, and they used that knowledge when setting up the company. Granted, that's not exactly explained in the game right now, but I'll probably add a couple NPCs into the main hall of the building for world building purposes.
Glad to hear it! I am very much a writer first and foremost, but I thought it was more important to get the actual gameplay details hashed out first before I get into the dialogue and such.
Balancing the battle system is very much next on my to-do list. The idea behind the multiple turns is that there's only one "party member" for the whole game, so the player would need more than one turn to handle troops with a large number of enemies. Also, the various weapon classes will have different numbers of turns, with more actions being balanced out by lower defense/attack and less actions being balanced out by higher defense/attack and access to AOE techniques. With the bosses, I agree that three turns of Devour>Digest>Digest would be too strong, but I was already planning to set things up so that bosses are immune to the state that the Digest skill targets, so there's no opportunity to cheese those in that manner.
Always great to see another enjoyer of peak! Granted, haven't played The Messenger myself, but Sea of Stars is the shit. While I agree that Glacial Peak would've been a good choice of OST for the "uninhabited" snow area, I didn't want to take too many songs from one game, which is why it's something of a balance. (If you know of a way I can make a little popup whenever a new song starts playing, please let me know, I want people to know where all the music came from.)
So, after finishing the sidequests, I was digging through the image files (as one does), and I came across an art piece of Lilith wearing Renee's outfit, and I couldn't for the life of me remembered where that would've shown up. Is there anything you can say about that that wouldn't be direct spoilers?
Edit: Never mind, just remembered the Q&A stuff that I didn't go into. Probably shows up in one of those.
Enjoying the new update, though there are a couple nits I'd like to pick.
One, it wasn't entirely clear on my first attempt that Lust's slowing shot was, well, a slowing shot. It wasn't until I decided to talk to Gluttony that I realized what the deal was behind it.
Two, it's a little annoying that the boss defeat cutscenes are one-and-done, and you'd have to start entirely from scratch in order to see them again. Maybe include some sort of theater menu in the Gallery?
Three, it's annoying that the whip traps in the Lust levels only activate for the player and not enemies. Something I really liked with the Pride chandeliers and the stomping legs is that they weren't just obstacles, you could use them against the fodder demons.
Even still, keep up the marvelous work!
