Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thanks for the feedback!

I agree that the locales are a little copy-pasty at the moment, but given that this is my very first foray into RPG Maker, I figured it'd make the most sense to start with something basic and work my way up into more detail. Depending on where the muse takes me, I might update some of the towns for later updates. As for G.U.T. headquarters being more modern, the basis for that is the founder/owner/CEO and his sister are immigrants from another kingdom with less magic, but more advanced technology to compensate, and they used that knowledge when setting up the company. Granted, that's not exactly explained in the game right now, but I'll probably add a couple NPCs into the main hall of the building for world building purposes.

Glad to hear it! I am very much a writer first and foremost, but I thought it was more important to get the actual gameplay details hashed out first before I get into the dialogue and such.

Balancing the battle system is very much next on my to-do list. The idea behind the multiple turns is that there's only one "party member" for the whole game, so the player would need more than one turn to handle troops with a large number of enemies. Also, the various weapon classes will have different numbers of turns, with more actions being balanced out by lower defense/attack and less actions being balanced out by higher defense/attack and access to AOE techniques. With the bosses, I agree that three turns of Devour>Digest>Digest would be too strong, but I was already planning to set things up so that bosses are immune to the state that the Digest skill targets, so there's no opportunity to cheese those in that manner.

Always great to see another enjoyer of peak! Granted, haven't played The Messenger myself, but Sea of Stars is the shit. While I agree that Glacial Peak would've been a good choice of OST for the "uninhabited" snow area, I didn't want to take too many songs from one game, which is why it's something of a balance. (If you know of a way I can make a little popup whenever a new song starts playing, please let me know, I want people to know where all the music came from.)

(+1)

You're welcome! I love giving feedback to stuff :)

I wish you luck in trying to balance your idea for the battle system, and I am interested in getting to know this world's lore more (as I am with anything really). 

On a different note, while it's completely different from Sea of Stars I higly advise playing The Messenger. Some of the best platforming i've ever had the pleasure to play. Sadly, I don't know anything about making stuff with RPGMaker so I can't help you with the popup idea

Have a nice day, and sorry for taking a while to reply :)