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MissyLaMotte

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A member registered 61 days ago · View creator page →

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I did not understand how hitting "s" influenced the melting. Does the blue block melt faster if I hit "s" more often? So is it better to let the red block get as big as possible before hitting "s" to make it smaller again? Or is it better to keep it as small as possible? i did not really feel much of a difference (except that the red block died if I did not hit "s" at all). 

Interesting concept. I did not quite understand how the melting mechanic works, though.

Thanks for playing. Yes, good point about the golf ball. I thought about making it bigger (or rather just keeping it's size unchanged when zooming out), but a colored ring or other marker could work as well. I'll look into that once the voting period is over.

I like the graphics and the point and click adventure style. Really nice. And finally a game that was easy enough for me to actually play through :) Great idea to make a game about the game jam.

This is my kind of game (she said, just before she fell off the world and died :) ). I played through all the levels and really enjoyed it. Wish there had been more. One thing that kept distracting me a bit was that you had to reach for the mouse just to click the button to start the next level (since the rest of the game is played purely with the WASD buttons).

Very interesting concept. Took me a while to figure out what I was supposed to do and how to keep believers. A short explanation of what the town hall does would have been helpful. I think, it needs a bit more variety to keep it from getting boring too fast and feel like a chore, though.

I suck at platformers. :) This was way too hard for me (which is probably not the game's fault). I just could not figure out how to time my jumps correctly to actually make it up the different platforms. I love the graphics and the sounds, though. And the axolotl is very cute. I really wish I could have helped it to escape.

Oooh, this is fun. I like the different items you can get and how different the effects are. I really enjoyed playing this a lot. And the music is a great choice for this style of game. It really feels very 80s arcady.

Oh god, I'm too stupid for this game. Somehow I find the combi of wasd for movement and aiming with the mouse totally difficult in the topdown 2d view (even though it feels very natural in 3d). I never made it past level 1 :) I like the graphics and the general concept, though.

Thanks for trying it out. I had originally planned to add a simple AI for the second player, so that you can play solo as well, but I did not get around to it during the jam. (Also I realized that such an AI is quite tricky to get right when it comes to aiming.)

Thanks for trying it out. Yes, I definitely need to explain this a bit better in the UI, either by adding little tutorial tooltips for first time players or by just making it more obvious visually that you can (and should ) zoom out.

Thanks for trying the game. You are right about the controls. I wanted to add an instruction page or something like that, but I just ran out of time. You are right about the luck aspect as well, but to a point it is what makes the game feel like real golf. But I will try to add some kind of skill element to it (if I decide to keep working on it at all ... I haven't made up my mind about that yet). Maybe give the player a few more decisions to take than just the selection of the club.

Thanks for trying it out. You are definitely right about the UI needing more work. I just ran out of time. About the crash, can you give me some detail on when it happened? What browser did you use?

Thanks for trying it out and for your feedback. I totally agree with the interface needing more polish (and yes, the accidentally taking a shot thing is very real, happened to me  few times as well). I just ran out of time during the jam. I thought about the element of skill thing today. I think I will try to introduce more cards (not just for the clubs, but also for what kind of shot you want to hit for example), so that finding the best possible shot for a situation is a bit more complex. I want to keep the card game aspect and make it stronger, rather than coming up with a physical aiming/shot making mechanism (simply because I know many golf games and that part is always crap, in my opinion).