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Tanner Maxwell

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A member registered Jan 01, 2022 · View creator page →

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oops fighter is strength

Oh yeah building weird atypical builds is what playing RPGs is all about for me

My favorite char was a level 2 tempest cleric/rest lvls sorcerer. Destructive wrath lets you max thunder lightning damage once per day. max damage chain lightning goes crazy lol

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Coming soon!

Their char sheets will indicate their highest stats and lowest stats. Each class will assign its highest and lowest rolls to the same stats each time

In the current build they only assign their best stat

Fighter = STR

Cleric = WIS

Mage = INT

Ranger = DEX

Barbarian = CON

Bard = CHA

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deleting the treasure and replacing it will probably fix the issue in the meantime, but I'll work out something permanant

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are you playing in browser or the latest version 0.1.1?  I fixed a few bugs that caused adventurers to get stuck. I’ll do some testing to see if there are more ways this happens

 Coins are gained when adventures die and drop it. The amount is based on the level of the adventurer. The sewer grate trap also provides gold if they fail a skill check. This all contributes to the coin gaining rate

incentives For higher level rewards are larger party sizes (kill more adventurers) and they drop more gold because the higher tiers attract higher level adventurers

There will be a bit more guidance in the future that is planned, but I’m working hard to make this all clear without walls of tutorial text.

thank you for checking it out!! 

edit: oh and the souls rate accounts for spending souls to summon monsters on that floor, so if you are positive that’s good!

yup I’ll get on that right now. Also you should be able to sell traps and monsters you don’t want anymore. 

I love when your that guy I forgot lmao!

I added scroll bars in the latest build https://minmaxwell.itch.io/inn-over-your-head/devlog/1470270/bug-fixes-v011-update-now-with-100-more-scroll-bar

thank you for reporting that

I have added the fabled scroll bars! 

https://minmaxwell.itch.io/inn-over-your-head/devlog/1470270/bug-fixes-v011-upda...

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It’s not Pokémon, bro chill lmao

I pinky promise I’ll get this fixed soon. 

Yeah unfortunately you have to rely on deep RPG lore right now. Mini character sheets are coming with adventurer stats, but right now adventurers roll for stats and put their highest roll in their "main" stat

Barbarians = STR

Cleric = WIS

Mage = INT

Ranger = DEX

Barbarian = CON

Bard = CHA

So if you place a treasure that attracts a bard for example you should place traps that don't check their charisma

hope this helps!

yeah I think that is due me cutting out some of the later game content because the quality wasn’t there yet. 

Stay tuned for future builds!

Thanks for playing. Full steam ahead on development. I have a lot of content planned

And thanks for your kind review! I'm glad you liked it

I watched the whole video. Very thoughtful critiques I think think the next content update fixes a couple of the things you brought up.

Next update will more strategic management options in the tavern

Thanks! you are the first to cover my game!

Lol there is a lot more to come! I hope to see you back when I add more content

Thanks for giving it a try! 

Traps are severely neglected right now. There are too few and like you said have some balancing issues. Next content update will be a new area and more traps!

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itch.io page: https://minmaxwell.itch.io/inn-over-your-head

Inn Over Your Head is an incremental strategy game where you manage a bustling tavern with a deadly dungeon beneath it. Serve ale, expand your tavern, and watch the gold pile up, then spend it digging deeper into the dungeon below. Place treasure to lure adventurers to their doom, arm your floors with traps and monsters, and harvest the souls of the fallen to grow even stronger. With tavern automation, dungeon customization, and numbers that never stop going up, there's always something to optimize.

Game is out now! Please let me know what you think!