are you playing in browser or the latest version 0.1.1? I fixed a few bugs that caused adventurers to get stuck. I’ll do some testing to see if there are more ways this happens
Coins are gained when adventures die and drop it. The amount is based on the level of the adventurer. The sewer grate trap also provides gold if they fail a skill check. This all contributes to the coin gaining rate
incentives For higher level rewards are larger party sizes (kill more adventurers) and they drop more gold because the higher tiers attract higher level adventurers
There will be a bit more guidance in the future that is planned, but I’m working hard to make this all clear without walls of tutorial text.
thank you for checking it out!!
edit: oh and the souls rate accounts for spending souls to summon monsters on that floor, so if you are positive that’s good!