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I've come across what I think is a bug?

One of my floors has an adventurer assigned but no one has arrived. I sat watching it for a while, and all the other floors have a cycle of people arriving (and dying lol) but that floor is stuck.

Feedback:

I have a question about how to understand what provides the gold and souls per minute stats of each floor? I don't know how to maximise what I'm getting out of a floor other than the synergies of the monsters and traps being able to kill them more effectively. What's my incentive to put higher level rewards in the treasure rooms?

I like this concept though! Just maybe could do with a guide or tutorial or something?



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are you playing in browser or the latest version 0.1.1?  I fixed a few bugs that caused adventurers to get stuck. I’ll do some testing to see if there are more ways this happens

 Coins are gained when adventures die and drop it. The amount is based on the level of the adventurer. The sewer grate trap also provides gold if they fail a skill check. This all contributes to the coin gaining rate

incentives For higher level rewards are larger party sizes (kill more adventurers) and they drop more gold because the higher tiers attract higher level adventurers

There will be a bit more guidance in the future that is planned, but I’m working hard to make this all clear without walls of tutorial text.

thank you for checking it out!! 

edit: oh and the souls rate accounts for spending souls to summon monsters on that floor, so if you are positive that’s good!

On browser, yeah. In fact I've reloaded the page and game to see if it solved it but it didn't. Eventually it seems like all the adventurers are now just hovering around the tables, never moving.

That one adventurer's face and health are still on that floor, too.

Anything you want me to try? I could try deleting the rooms on that floor or something? Seeing as I'll have to restart the game anyway at this point, I'm happy to give anything a go.

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deleting the treasure and replacing it will probably fix the issue in the meantime, but I'll work out something permanant